City of the Open Hand  ●  Seeker of Void  ●   (3)
by Necrogoat  ●  7 hours ago  ●    ●  0 thumb_up  ●  mode_comment  ●  call_split  ●  schedule  ●  video_library
Conflict (40)
Attachment (3)
attach_file2Cloud the Mind
attach_file1Court Mask
Event (27)
flash_on2Ambush
flash_on2Assassination
flash_on2Banzai!
flash_on3Court Games
flash_on3For Shame!
flash_on3Forged Edict
flash_on2I Can Swim
flash_on3Let Go
flash_on2Outwit

Yōjin no Shiro  ●  Keeper of Fire  ●   (6)
Balanced  ●  Stall Tempo  ●  Utility/Answers
by Grody  ●  8 hours ago  ●    ●  0 thumb_up  ●  mode_comment  ●  call_split  ●  schedule  ●  video_library
Conflict (40)
Attachment (12)
attach_file2Fine Katana
attach_file2Finger of Jade
attach_file2Guard Duty
attach_file3Ornate Fan
attach_file3Sashimono
Character (2)
Event (26)
flash_on1Assassination
flash_on2Banzai!
flash_on2Censure
flash_on3Court Games
flash_on2For Shame!
flash_on3Let Go
flash_on1Rout
Province (5)

Mountain's Anvil Castle  ●  Seeker of Fire  ●   (8)
Political  ●  Card Choke  ●  Utility/Answers
by  dnapolitano  ●  9 hours ago  ●    ●  1 thumb_up  ●  mode_comment  ●  call_split  ●  schedule  ●  video_library
Conflict (40)
Attachment (14)
attach_file3Cloud the Mind
attach_file3Fine Katana
attach_file3Kitsuki's Method
attach_file3Ornate Fan
attach_file2Spyglass
Character (5)
Event (21)
flash_on1Assassination
flash_on2Banzai!
flash_on3Court Games
flash_on3Let Go
Province (5)

Shiro Nishiyama  ●  Keeper of Earth  ●   (6)
by Reiyu  ●  14 hours ago  ●    ●  0 thumb_up  ●  mode_comment  ●  call_split  ●  schedule  ●  video_library
Conflict (40)
Attachment (15)
attach_file2Ancestral Daishō
attach_file2Fine Katana
attach_file2Kitsuki's Method
attach_file3Ornate Fan
attach_file3Reprieve
attach_file3Watch Commander
Character (7)
Event (18)
flash_on2Assassination
flash_on2Banzai!
flash_on3Charge!
flash_on3Court Games

Kyūden Isawa  ●  Keeper of Water  ●   (2)
Combo Driven  ●  Combos  ●  Aggression
by Gabilshar  ●  20 hours ago  ●    ●  0 thumb_up  ●  mode_comment  ●  call_split  ●  schedule  ●  video_library
Conflict (41)
Attachment (9)
attach_file3Cloud the Mind
attach_file3Embrace the Void
attach_file3Katana of Fire
Character (8)

Golden Plains Outpost  ●  Keeper of Void  ●   (6)
Military  ●  
by Moto Ryoma  ●  20 hours ago  ●    ●  0 thumb_up  ●  mode_comment  ●  call_split  ●  schedule  ●  video_library
Dynasty (40)
Holding (3)
Conflict (40)
Attachment (12)
attach_file3Favored Mount
attach_file3Fine Katana
attach_file3Spyglass
Character (3)
Event (25)
flash_on2Assassination
flash_on3Banzai!
flash_on3Charge!
flash_on2I Am Ready
flash_on3Rout
today Recent Matches
  Scorpion
13351184
  Crane
492373
  Crab
482068
  Phoenix
451964
  Unicorn
425698
  Lion
21425
  Dragon
171027
last month
Game 1 of the Disciples of the Void Release Event
The Art of WaCast

Recorded at Total Escape Games, Broomfield, CO
last month
Game 3 of the Disciples of the Void Release Event
The Art of WaCast

Recorded at Total Escape Games, Broomfield, CO
4 months ago
L5R on Jigoku - Yōjin no Shiro VS Isawa Mori Seido
Brekekekiwi
Brekekekiwi

I think I'm doing okay with my Honourable Lion.

Legend of the Five Rings using the Jigoku online emulator.
5 months ago
No Funny Stuff L5R : Phoenix/Scorpion Dishonor - Deck Tech
Fro Ttop
Fro Ttop

Subscribe to my channel : https://www.youtube.com/frottoponvideo
7 months ago
FFG Worlds 2017 Final Match
Fantasy Flight Games

Join us for the Final Match of Legend of the Five Rings: the Card Game featuring John Urbanek and Samuel Benies. The winner of this game earns the first ever World Championship title for the L5R LCG!
> 1 year ago
L5R on Jigoku - Lion vs Phoenix
Brekekekiwi
Brekekekiwi

Legend of the Five Rings browser-based play on Jigoku.

I take my Honourable Lion against what appears to be a solid Phoenix deck.
Unfortunately, this does not combo with Height in Fashion, because it only flips the base stats.
Rated: 3.75
A good selection when tempo disruption is more important to your deck strategy than ring effects, as can be the case with blitz decks or swarm decks where conflict cards have more weight than character abilities. Like most 3 strength provinces, falls apart under the effects of Pathfinder's Blade.
Rated: 4
In Crane this is a good card for disrupting opponent's pushes (particularly military, but really any) and forcing an over-commitment by opponent on defense. The Courtier trait is necessary. You can defend with Doji Rep so that it is available in conflict in order to play Courtier-based cards, such as For Shame and Disdainful Remark, or just disruptive cards like Outwit and Policy Debate, or to gain a benefit from Shameful Display, and then send home ready for your own conflict push. The 2 glory here also frequently comes into play.
Rated: 3.75
One of the more satisfying cards to play in the game. Nothing feels better than putting a Nitten Master in the corner and telling him to shut up. Rating suffers a bit due to the high cost (which I think is appropriate) and the fact that, due to the high cost, you really need to have cards in your deck that either allow you to see your opponent's hand before you pay to play this or enough cancels in your hand to cancel your opponent's cancel.
Rated: 4
Great addition to unicorn and embodies the playstyle with ability. Move effects diminish send home mechanics. Can be used to force opponent until an inefficient defensive position by pulling back from a first conflict push that won't break in order to preform a second.
Rated: 4.5
Strong with stronghold that buffs glory. Ability impacts your characters also so requires careful planning. Largely is played to force cards out of opponent in order to counter and at times can break a province. Has little useful traits for phoenix.
be water my friend
I'm intrigued by the fact that you are running Magnificent Lighthouse and no Libraries. How is that working out for you? I'm also very curious about Way of the Phoenix. Has it been useful for you?
Oh snap, forgot about that. Thanks.
Hi ! I bid 5 cards almost every time and with the new SH, no need to draw more cards. No splash because no spells in the other clans :)
For Greater Glory only works on Bushi - Tsukune and Testsuo are the only characters with this keyword in your deck
I'm surprised to see you didn't include libraries. How is that working out for you? Equally surprising is that you have no splash? Gasp! I think I'm still on the "another clan's best 5-6 cards are better than your worst 5-6 cards", don't you think
Battle for the Conflict Series: Spring 2018 - RC
Mountain's Anvil Castle
 dnapolitano
Red Castle Games, Portland OR
Battle for the Stronghold Conflict Series
04/15/18
Show Full Reportexpand_more

4/15 Red Castle Games
3W-0L 6 participants

Game 1 vs unicorn
Managed good card differential. Applied honor choke despite 2 yurt triggers. Fury helped cut down threats. Pacing was steady towards win because they had little cards. Cloud the mind turn off Champ ability and hamstrung Kaito Kosori's ability throughout game. Investigator discarded a late game Captive Audience. Opponent had 1 card in hand when stronghold broke.

Game 2 Crab
Opponent put out only a Vanguard Warrior then passed on first turn dynasty. Had Kasada in province so I assumed he had Charge! I declared first turn political on Kasada province to break, revealing Guardians that exhausted my two units and his Vanguard Warrior. Wanting to clear out Kasada I put a Wayfinder into conflict but he Assassinated. As I was contesting Water ring I and had Cloud the Mind I still wanted to flush out his power cards, so I put Tattooed Wandered into conflict. I won but didn't break and readied my other non-participating unit with ring. He passed conflict so I declared military and he did play Charge as expected. I clouded Vanguard Warrior but he had a Reprieve in hand. He also had Mountain does not fall so he was able to break a province after that defense. Thus round ended with me short on fate and cards and nothing to show. Next round Amoro came out and so I only put out 1 character given my low fate. Ultimately he Way of the Crabbed my unit and broke 2 more provinces. But with my low card bids turn 2 and 3 i got him down to 1 honor and with help of Entrenched and Mountaintop Statuary I was able to defend my Stronghold. Yokuni did work in copying Steadfast Witchhunters ability and by keeping his hand low (despite Funeral Pyre) I was able to break 4 provinces over the next several rounds and win.

Game 3 Crane
Largely a game of small advances. Opponent had great card draw throughout game and with honor effects was able to keep her honor pool up despite my low bids. I leaned on Satoshi heavily during game to flush out Imperial Storehouses and putting Miwaku Kabe on an unrevealed Pilgrammage and leaving a Satoshi copy on Restoration to try and draw opponent's declare to that province in order to discard a next turn fate to my Satoshi in play. She never took bait. During game she broke one province but she stalled out on Before the Throne once I got Yokuni out and pushed Water ring and started copying the ability of Doji Challenger in order to pull her units into battle and waste their ability to attack or defend on my second attack. Because Resto was so juicy I never used my in hand discard effects like Spies. I did try to use Policy Debate but she canceled with Voice, which I hoped to draw out anyway so I could then follow with a Banzai. Her large hand of cards was able to stall me out so game went to time and I won on points. It also looked as if I would win if we played out the round as her Stronghold province was Shameful and she didn't have the cards to continue on the defense.
Battle for Stronghold: Spring 2018 - CC
Mountain's Anvil Castle
 dnapolitano
Cloud Cap Games, Portland OR
Battle for Stronghold Conflict Series
04/11/18
Show Full Reportexpand_more

April 11 Cloud Cap Games
3W-0L
In none of these games did I draw into Yaruma or Investigator.

1st game Scorpion. Maintained province break tempo while pushing dishonor pressure once opponent hit Restoration of balance. Made risky play T1 to clear Imperial Palace on Pilgramage with Banzai'd Katana Doomed Shugenja and that paid off in setting the tempo for rest of game.

2nd game Crab. Slow start for me. Opponent broke 1 province and had good board presence early on. Then hit Resto and played into Spies at Court. I built up good unit presence after and pushed hard on choke/honor drain. Opponent conceded during my final political push on stronghold with Air ring where he had 1 honor remaining and I had +7 political boost still in hand.

3rd game Crab. Kept card choke on throughout game once restoration hit. Used Let Go on his Spyglass and Spies at Court that discarded to Way of Crab. Final Stronghold push squeaked out a win just as he had built up enough honor and board presence to start turning the game next round.
Way of the Rings
City of the Open Hand
Bayushi Koshiro
BD Cosmos
12/08/18 thru 12/08/18
Show Full Reportexpand_more

2 full win; 1 modified loss
Early drop
Deck Concept Testing
Mountain's Anvil Castle
 dnapolitano
02/20/18
Show Full Reportexpand_more

2/20/2018
Played two games versus Lion. First resulted in them honor winning and second with me honor losing. Both cases I mismanaged honor (obviously) and had too much focus on card management and getting opponent down to 0 cards. I had enough going in both games to win via province break. Notes: Don't play spies at court until Restoration is revealed. Chasing the sun more powerful than expected and saved me from triggering feast or famine twice while steering into a province break against a weak defense. Put Spyglass on people that will get 2 attacks that turn (up ready effects). Need more Wayfinders for Shugenja trait and need less Wandering Monks. Overall my fate gain was bad. Made some adjustments to units (Mendicant just wasn't worth it and need more standing effects so included Champion). Removed cards that didn't see play though were in hand, such as Jade Masterpiece. Went down one in Spyglass and upped overall ready effects. Going to jank it up more and see if Breakthrough is good. Switched up Shameful for Pilgrimage because sometimes I didn't want to defend and characters are mostly low in glory. Consider bid 3 after first round as the max.

3/7/18
More games in and my win rate is better now that I am getting a feel for the deck. Holding on to mill effects until provinces are revealed is working out fine. I may need to add in another assassination to manage the Cautious Scout in Crane. Cloud the Mind also works, but I would rather drop that on the Guest of Honor than a 2 cost. The Scout (or any province hate effects) really decreases the benefits of the reveal provinces. Enlightened Warrior sucks and is a holdover from when this was a fate management deck also, so dropping it for Raitsugu. CtM is so necessary but its been a dead card when I have such limited Shugenja. So I end up holding on to Wayfinders until I have a Cloud the Mind target.
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