Comment by: Severijn
Added: 4 weeks ago
rate_review Card Review: Rated: 4
The rating applies only when playing this in the Isawa Mori Seido stronghold. Without it, it hits about 20% of all characters (i.e. the proportion of characters with 0 glory), and 94% of all characters during air conflicts. With Isawa [continue reading] Mori Seido's bonus, she hits 94% of all characters, and 100% during air. Note that the overall percentage isn't really representative of the characters you see in the game itself. Some clans prefer 0 glory across the board, whereas others will hover around 1.6 glory per character.

In IMS, Fearsome mystic is a house of a card. Dishonoring her doesn't hurt much with her 1 glory, so you do want to confront her with characters or with remote bow or send home effects. These latter two are few and far between, plus bow isn't all that useful considering that against the waves won't be far behind. This makes fearsome mystic an excellent attacker, because blocking her is painful. When she gets honored, you can also just throw 7 to 9 skill into an air conflict, which is clan champion levels.

Generally, you will want to attack with her on the void ring if there aren't many characters without fate on them on the opposing side. If you put her in your deck, it is a good idea to also run favorable grounds so that you can throw her into whichever challenge has the best target.

In the near future, when Isawa Ujina enters the card pool, she will be even better at pursuing the void ring and demand her prize.
Comment by: Severijn
Added: 4 weeks ago
rate_review Card Review: Rated: 2.75
This card is a far cry from some of the other "way of..." cards, but it has its uses. Your main mode for this card should be setting up the scenario where a ring accumulates two fate and denying that your opponent gets to take it s [continue reading]o that you can capitalize on this ring the next round and take up 3 fate (or 2 if you need it during the next dynasty phase). The second mode is to deny the ring that your opponent needs to trigger keeper initiates, or a ring effect that hurts the current board state way too much. A niche application is that you can deny the HMT players from declaring a fifth conflict.

Overall, an unexciting card since it does nothing during a conflict, which is the type of card you can't run in significant numbers. That said, if your deck is very fate-hungry, consider playing this as a singleton together with other "gain fate" phoenix cards like Embrace the void and Path of man.
Comment by: Shadowlion
Added: last month
rate_review Card Review: Rated: 5
Play it!
Comment by:  Xphile
Added: last month
rate_review Card Review: Rated: 4
I love this card and how it can combo with the Water Ring. Use it to make political water ring attacks. If you win, you get to bow that important character your opponent had (and get a ring) and if you lose, you discard that character [continue reading] instead
Comment by:  Xphile
Added: last month
rate_review Card Review: Rated: 1
Costs one Fate more than Ornate fan for +1 skill, but comes with a downside. Not worth it
Comment by: Lysiuk
Added: last month
Even though it is in Beta testing, this card is hilarious in multi-player format.
Comment by: Shadowlion
Added: last month
rate_review Card Review: Rated: 1.25
too expensive. you would have to jank this out of a keeper initiate.
Comment by: Shadowlion
Added: last month
rate_review Card Review: Rated: 0
you cant play this card. You never have an honor bid higher than your opponent.
Comment by: Shadowlion
Added: last month
rate_review Card Review: Rated: 5
Duty
Comment by: Shadowlion
Added: last month
rate_review Card Review: Rated: 0.25
9 influence makes this a horrible stronghold. starting honor of 9 also reduces the amount of self dishonor you can play. Yes you wont get hit by ring of fire but is it worth playing bad cards to dishonor your own guys (make your ow [continue reading]n cards worse)? Can get better if self dishonor cards are worth the gamble. Its bad for scorpion/game in general as it promotes zero personal honor scorpions being made which then strengthens other strongholds and reduces the ability for this stronghold to work/other clans to want to use ring of fire against scorpion in general.
Comment by: Shadowlion
Added: last month
rate_review Card Review: Rated: 1.75
As there are more Ninja's this card will get better. But dishonoring your own guy is bad so this card is bad.
Comment by: Shadowlion
Added: last month
rate_review Card Review: Rated: 0
If your playing dishonor they give you +2/+2 if your playing the ninja deck they give you an honor. You lose either way.
Comment by: Shadowlion
Added: last month
rate_review Card Review: Rated: 0
Doesn't move into the conflict that you are canceling the event for. Not enough spell events to risk a spot in your deck for a bad reaction.
Comment by: Shadowlion
Added: last month
rate_review Card Review: Rated: 4.5
Dishonor deck strong. Garbage otherwise.
Comment by: Shadowlion
Added: last month
rate_review Card Review: Rated: 0.5
This should be a lion card.
Comment by: Shadowlion
Added: last month
rate_review Card Review: Rated: 2
Bushi needs more events. Not a Ninja so fails again. Ok action.
Comment by: Shadowlion
Added: last month
rate_review Card Review: Rated: 0
This is a new player trap card. Decking your opponent is Not a win condition just play the other 3 costers as they will help you win.
Comment by: Shadowlion
Added: last month
rate_review Card Review: Rated: 1
When the keywords matter might be playable until then no.
Comment by: Shadowlion
Added: last month
Edited: last month
rate_review Card Review: Rated: 0
SIX this card costs six and is worse than Tadaka. No good keywords. Don't play.
Comment by: Shadowlion
Added: last month
Edited: last month
rate_review Card Review: Rated: 0
Play cloud
Comment by: Shadowlion
Added: last month
Edited: last month
rate_review Card Review: Rated: 0
Horrible just play Ornate Fan, do you really have a problem drawing cards?
Comment by: AzgalorIsMyDad
Added: 2 months ago
Dolla dolla bills ya'll
Comment by: Severijn
Added: 3 months ago
rate_review Card Review: Rated: 4
There's a good reason why this has a lot of influence printed on it. This card is magnificent and pretty easy to pull off. It is especially nice how you can play all of them in your hand in one conflict where you end up over-defending [continue reading] or breaking a province.
Comment by: DecimalPoint
Added: 3 months ago
rate_review Card Review: Rated: 5
Auto include for most any phoenix deck. Super cost efficient and has 0 glory, which is a massive plus for the clan. In a conflict on a specific ring is not a hard requirement to trigger the +2/+2. Fantastic card
Comment by: Soshi Koshiro
Added: 3 months ago
This card, as many Scorpion cards, is all about manipulation.
As a 3 cost 2/1/2 Bushi-Duelist, it is not all interesting or useful. Its text box it where its at.
When it is in play, you basically declare that your dial will be between 2 a [continue reading]nd 5 in the duel. I personally like to bid 2 when my opponent has 1 Military skill because those are the potential results:
2 vs 1: you lose 1 Honor, you dishonor his character and gain +2/+2.
2 vs 2: You dishonor his character.
2 vs 3: You gain 1 Honor and nothing else happens.
2 vs 4: You gain 2 honor and you the duelist becomes trash. If you have any dial manipulation trick (see Maze of illusion), get it back to 5 to regain any use.
2 vs 5: You gain 3 honor and he has basically done his job. Dont invest anymore on him, or rehonor and try again.
Comment by: Soshi Koshiro
Added: 3 months ago
This card is secretly good. VERY secretly. Its stats are bad, but it has the right keywords. Your opponent gets to decide which event you can copy, but it also prevents them from using ones that are too strong. You even get to copy them for free. [continue reading]/> Also, its a Courtier and a Shugenja. Its an all-around utility card that's secretly good.
Comment by: Soshi Koshiro
Added: 3 months ago
The true strength of this card is in the fact that you can choose to use its Action, or not. This way, you can force opponents into bidding higher (because they don't want you crushing their provinces), causing you to bid lower and draining their hon [continue reading]or. Otherwise, your opponent bids lower and you get a very good bonus to your attacks.
Also, if you bid low, you can use other dial manipulating tricks (like Maze of illusion) to still get the bonus if your opponent also had a low bid. The potential strength diffrence is from 1 to 4.
Comment by: Soshi Koshiro
Added: 3 months ago
It is a good card using the two main keywords of the clan and with a good draw mechanic. However, it is a wasted potatoe if you cannot get at 6 and less honor. Unless you can reliably lower your honour (by using plenty of Assassinate, for example) or [continue reading] you absolutely need as many shinobi in your deck as you can cram in, Bayushi Liar is otherwise the better 1-drop card.
Comment by: DecimalPoint
Added: 3 months ago
rate_review Card Review: Rated: 3
Helps with economy. A nice to have looking at a 2 include
Comment by:  dnapolitano
Added: 3 months ago
rate_review Card Review: Rated: 3.5
Situational card that becomes more powerful when you are able to attack more than twice a turn.
Comment by: Zain60
Added: 4 months ago
rate_review Card Review: Rated: 4.5
Double Ring effects can win games. High glory is solid for Crane, and an honored Hotaru can high-roll some conflicts by herself.
Comment by: Iuchi Zefiru
Added: 5 months ago
rate_review Card Review: Rated: 5
Statline allows her to threaten many provinces on MIL, while her mass of traits create a lot of card synergy. Her ability allows Unicorn to win just about any conflict she participates in, though she's a prime target for Cloud the Min [continue reading]d. A staple 3x in any Unicorn deck that means business.
Comment by:  dnapolitano
Added: 5 months ago
rate_review Card Review: Rated: 4.5
Fun card that introduces attachment hate in a thematic and balanced way. At 1 influence will certainly draw clans over lion.
Comment by: Schmoozies
Added: 5 months ago
Has a natural ability to turn on either Swim or your own composure ability while shutting off your opponents , no there is no reason to expect that will be good.
Comment by: shenful
Added: 5 months ago
rate_review Card Review: Rated: 1
This card is pretty dogshit. I dont understand why people like it.
Comment by:  dnapolitano
Added: 5 months ago
rate_review Card Review: Rated: 4.75
Complete package. Hard to see where this card could perform poorly.
Comment by:  dnapolitano
Added: 5 months ago
rate_review Card Review: Rated: 4
For Scorpion, this will be the follow-up combo when they Calling in Favors a Cloud. For other clans, this is an attachment control option, though one more difficult to pull off as it requires dishonor.
Comment by: Darwins_Dog
Added: 5 months ago
rate_review Card Review: Rated: 2
While the ability can be very powerful, it can only be used half as often as it appears. Currently of the 4 berserkers, 3 have - POL and the remaining one (crisis breaker) has a 1 and I don't see many situations where you will be send [continue reading]ing him to attack political. This also means you are paying for a stat buff that is essentially meaningless.

It can pair well with the seal of the crab so that a more balanced character can use it (Kaiu Suichi would be brutal with one of these), but that's a lot of cards to make it work.
Comment by: Zain60
Added: 5 months ago
rate_review Card Review: Rated: 3
Very situational, but good synergy with forged edict, shameful display, against Alchemist/Fui Sui, or any character that self dishonors.
Comment by: Musashi Initiate
Added: 5 months ago
rate_review Card Review: Opponent 1st player: useful 3 out of 4 conflicts. Just not my 1st.
Me 1st player: only during opponents 1st.
Only buy when I’m not 1st player.

Can get fate back if played during:

Opponent 1st conflicts
[continue reading] Opponent 2nd conflict when I still have 2nd
My 2nd conflict when I’ll immediately get 1st conflict next turn

That’s 4 of 8 conflict opportunities
Comment by: Soshi Koshiro
Added: 6 months ago
Edited: 6 months ago
This card works best on:
-Characters with Actions that have a self-dishonor cost (see: Bayushi Aramoro)
-Courtiers in order to use Forged Edict.

Its useless to think about removing Honor tokens from an opponent, because you a [continue reading]re basically paying 1 Fate to give them +1/+1 instead of the Glory bonus (unless its Shiba Tsukune).

As of the Scorpion pack, there is not enough interesting card interactions to make this one viable.
Comment by: SeedyMelon
Added: 6 months ago
rate_review Card Review: Rated: 5
Strong ability, through use of stronghold and holding can be used in more than 1 combat. decent stats too for 3-cost.
Comment by:  Boocheck
Added: 6 months ago
rate_review Card Review: Rated: 4.75
As stated elsewhere, "this sister means serious bussiness".

Her ability is always active and Unicorn is a top clan when comes to export your characters into conflicts. Her ability works on all opponents cards, nut jus [continue reading]t events, so player is safe to play his own stuff.

Considered splashing with lion for Ageless Crone and adding Goblin Sneak.

This card is superb!
Comment by:  dnapolitano
Added: 6 months ago
rate_review Card Review: Rated: 4.5
Seems strong - great trait coverage; unique; text that is always turned on; and in a faction that has multiple tools available to push her into multiple conflicts. Hits all cards and not just events. At minimum means at least 1 fate [continue reading] is needed for opponent to cancel your events but beyond that it basically requires that opponent pay one fate for each card they need to play to keep up with your blitz.
Comment by: Severijn
Added: 6 months ago
Edited: 6 months ago
rate_review Card Review: Rated: 4
Worse than Bayushi Liar, but still great. Most useful in contesting the imperial favor. Also strong if you can get him honored with Asako Tsuki. Good traits, nice cost, good ability.
Comment by: BillyBadAss
Added: 6 months ago
rate_review Card Review: Rated: 3.25
It's ok I guess
Comment by: Soshi Koshiro
Added: 7 months ago
rate_review Card Review: Rated: 3.75
This province is hard to break and can be very tricky for your opponent when used with other cards that manipulate the dial, but also forces you to have predictable bids if you want it to survive an attack. It works well with cards [continue reading] that change your dial without having an honor exchange, but can cause a too great honor loss otherwise.
Comment by: Akai
Added: 7 months ago
Edited: 7 months ago
rate_review Card Review: Rated: 2
Can be strong when combined with Solemn Scholar, Tadaka or Henshin Disciple. It's stats, however, are very underwhelming for its cost, so it probably won't see much play.
Comment by:  dnapolitano
Added: 7 months ago
rate_review Card Review: Rated: 3.75
A card one has to play a few games with to learn the true power of it. Becomes even more overbearing in decks that draw a large amount of conflict cards as it becomes more likely to draw back into the thinner your deck gets.
Comment by:  dnapolitano
Added: 7 months ago
rate_review Card Review: Rated: 5
Personally I think this is broken good but in other comments I've seen people just say this is strong. The action that the card comes with addresses any downside it would otherwise have had. Allows for first turn dynasty pass and ine [continue reading]fficient attacks/defenses from opponent when you can play up to 3 dynasty characters directly into any conflict.