By: Vash108
Added: 4 weeks ago
Edited: 4 weeks ago
Thank you. I did not realize I could go to 6
By: DecimalPoint
Added: 4 weeks ago
Well 1) you can increase it past 5, and draw 6 cards;
2) you can bid lower and see what your opponent bids, then decide whether you want to increase your bid or not depending on theirs.
By: Vash108
Added: 4 weeks ago
Could someone explain to me how this works? What do you get by increasing the number wouldn’t the results still be the same as if I had it one higher to begin with?
Added: 1 month ago
rate_review Card Review: Rated: 5
This is a contender for the best courtier in the game. It is easily the best courtier that Phoenix has, and they're no slouch with the likes of Asako Diplomat, Naive Student, Radiant Orator and Meddling Mediator. With the Isawa Mori S [continue reading]eido stronghold, this is a 2/6 in most cases. It gets even better when there is a character with higher base political like a Fearsome Mystic or even Fushicho.

There are other contenders as well, of course, but this one has the compromise of a relative low cost for 6 and upwards of political strength. Its strength is that it wins conflicts like no other for that price. When you play this character, you want to focus on grabbing a fire ring with this and get it honored if the situation presents itself. A 4/8 or 6/10 is not something most decks can deal with without spending several cards and/or fate.
Thinking about support, Maezawa is great all by himself. You don't need anything to help him, though I would recommend running a couple of Magnificent Kimonos. It is easy to get these to work in your favor. If there is any other card that you want to put in there as support, it would be Clarity of Purpose, so that you can project his power twice.
By: DVeider
Added: 4 months ago
@shiny @akodoyama
What about the wording of mirror, which says resolve the effects. U dont play it... U just resolve the effect of an already played event again. So the censure or something like that has actually no target, the event is just re [continue reading]solving another time if I am explaining right...
By: Shiny
Added: 4 months ago
As I read it, Mirror's triggering condition is, after an opponent's event resolves. Since Guest of Honor prevents an opponent from playing events (“cannot play events'), then no such triggering condition could exist either if the Guest player [continue reading]is the Mirror player or if she is not. Censure eg can prevent effect resolution but not triggering of Mirror, so it would cancel the effects but the Action would have been used and could not be used again that round.
Added: 4 months ago
@DVeider. Yes you can use Mirror's Gaze when Guest of Honor is in the conflict, because you're not playing the card. The effect can be cancelled with Censure, Voice of Honor, etc. Because they state when the effects of an event would initiate, not wh [continue reading]en an event is played.
By: DVeider
Added: 4 months ago
rate_review Card Review: Rated: 3.75
If there a lower cost, I would definitely rate this card with 4+...
By: DVeider
Added: 4 months ago

Hello....
Just 2 questions ....
Can u trigger mirrors gaze when guest of honor is in the conflict????? I believe that u can cause u dont play a new event, u just rrsolve an already played again, under your control....
When u [continue reading]trigger mirrors gaze, can an opp cancel ot with a censure, voice of honor, etc?????
By: estyles
Added: 4 months ago
I think this card needs to be re-evaluated. Display of Power is huge to cancel, and I expect Phoenix to be a big problem in the meta. In addition to a bunch of other Phoenix cards, also cancels Spreading the Darkness, My Ancestor's Strength, Unlea [continue reading]sh the Djinn, Maze of Illusion... It's unfortunate that it doesn't counter attachments, and is likely a dead card vs Dragon, but getting to cancel a spell AND get a free 2/2 is a huge swing, especially if you hit a DoP.
Added: 5 months ago
rate_review Card Review: Rated: 4
The rating applies only when playing this in the Isawa Mori Seido stronghold. Without it, it hits about 20% of all characters (i.e. the proportion of characters with 0 glory), and 94% of all characters during air conflicts. With Isawa [continue reading] Mori Seido's bonus, she hits 94% of all characters, and 100% during air. Note that the overall percentage isn't really representative of the characters you see in the game itself. Some clans prefer 0 glory across the board, whereas others will hover around 1.6 glory per character.

In IMS, Fearsome mystic is a house of a card. Dishonoring her doesn't hurt much with her 1 glory, so you do want to confront her with characters or with remote bow or send home effects. These latter two are few and far between, plus bow isn't all that useful considering that against the waves won't be far behind. This makes fearsome mystic an excellent attacker, because blocking her is painful. When she gets honored, you can also just throw 7 to 9 skill into an air conflict, which is clan champion levels.

Generally, you will want to attack with her on the void ring if there aren't many characters without fate on them on the opposing side. If you put her in your deck, it is a good idea to also run favorable grounds so that you can throw her into whichever challenge has the best target.

In the near future, when Isawa Ujina enters the card pool, she will be even better at pursuing the void ring and demand her prize.
Added: 5 months ago
rate_review Card Review: Rated: 2.75
This card is a far cry from some of the other "way of..." cards, but it has its uses. Your main mode for this card should be setting up the scenario where a ring accumulates two fate and denying that your opponent gets to take it s [continue reading]o that you can capitalize on this ring the next round and take up 3 fate (or 2 if you need it during the next dynasty phase). The second mode is to deny the ring that your opponent needs to trigger keeper initiates, or a ring effect that hurts the current board state way too much. A niche application is that you can deny the HMT players from declaring a fifth conflict.

Overall, an unexciting card since it does nothing during a conflict, which is the type of card you can't run in significant numbers. That said, if your deck is very fate-hungry, consider playing this as a singleton together with other "gain fate" phoenix cards like Embrace the void and Path of man.
By: Shadowlion
Added: 5 months ago
rate_review Card Review: Rated: 5
Play it!
By:  Xphile
Added: 6 months ago
rate_review Card Review: Rated: 4
I love this card and how it can combo with the Water Ring. Use it to make political water ring attacks. If you win, you get to bow that important character your opponent had (and get a ring) and if you lose, you discard that character [continue reading] instead
By:  Xphile
Added: 6 months ago
rate_review Card Review: Rated: 1
Costs one Fate more than Ornate fan for +1 skill, but comes with a downside. Not worth it
Added: 6 months ago
Even though it is in Beta testing, this card is hilarious in multi-player format.
By: Shadowlion
Added: 6 months ago
rate_review Card Review: Rated: 1.25
too expensive. you would have to jank this out of a keeper initiate.
By: Shadowlion
Added: 6 months ago
rate_review Card Review: Rated: 0
you cant play this card. You never have an honor bid higher than your opponent.
By: Shadowlion
Added: 6 months ago
rate_review Card Review: Rated: 5
Duty
By: Shadowlion
Added: 6 months ago
rate_review Card Review: Rated: 0.25
9 influence makes this a horrible stronghold. starting honor of 9 also reduces the amount of self dishonor you can play. Yes you wont get hit by ring of fire but is it worth playing bad cards to dishonor your own guys (make your ow [continue reading]n cards worse)? Can get better if self dishonor cards are worth the gamble. Its bad for scorpion/game in general as it promotes zero personal honor scorpions being made which then strengthens other strongholds and reduces the ability for this stronghold to work/other clans to want to use ring of fire against scorpion in general.
By: Shadowlion
Added: 6 months ago
rate_review Card Review: Rated: 1.75
As there are more Ninja's this card will get better. But dishonoring your own guy is bad so this card is bad.
By: Shadowlion
Added: 6 months ago
rate_review Card Review: Rated: 0
If your playing dishonor they give you +2/+2 if your playing the ninja deck they give you an honor. You lose either way.
By: Shadowlion
Added: 6 months ago
rate_review Card Review: Rated: 0
Doesn't move into the conflict that you are canceling the event for. Not enough spell events to risk a spot in your deck for a bad reaction.
By: Shadowlion
Added: 6 months ago
rate_review Card Review: Rated: 4.5
Dishonor deck strong. Garbage otherwise.
By: Shadowlion
Added: 6 months ago
rate_review Card Review: Rated: 0.5
This should be a lion card.
By: Shadowlion
Added: 6 months ago
rate_review Card Review: Rated: 2
Bushi needs more events. Not a Ninja so fails again. Ok action.
By: Shadowlion
Added: 6 months ago
rate_review Card Review: Rated: 0
This is a new player trap card. Decking your opponent is Not a win condition just play the other 3 costers as they will help you win.
By: Shadowlion
Added: 6 months ago
rate_review Card Review: Rated: 1
When the keywords matter might be playable until then no.
By: Shadowlion
Added: 6 months ago
Edited: 6 months ago
rate_review Card Review: Rated: 0
SIX this card costs six and is worse than Tadaka. No good keywords. Don't play.
By: Shadowlion
Added: 6 months ago
Edited: 6 months ago
rate_review Card Review: Rated: 0
Play cloud
By: Shadowlion
Added: 6 months ago
Edited: 6 months ago
rate_review Card Review: Rated: 0
Horrible just play Ornate Fan, do you really have a problem drawing cards?
Added: 6 months ago
Dolla dolla bills ya'll
Added: 6 months ago
rate_review Card Review: Rated: 4
There's a good reason why this has a lot of influence printed on it. This card is magnificent and pretty easy to pull off. It is especially nice how you can play all of them in your hand in one conflict where you end up over-defending [continue reading] or breaking a province.
By: DecimalPoint
Added: 7 months ago
rate_review Card Review: Rated: 5
Auto include for most any phoenix deck. Super cost efficient and has 0 glory, which is a massive plus for the clan. In a conflict on a specific ring is not a hard requirement to trigger the +2/+2. Fantastic card
Added: 7 months ago
This card, as many Scorpion cards, is all about manipulation.
As a 3 cost 2/1/2 Bushi-Duelist, it is not all interesting or useful. Its text box it where its at.
When it is in play, you basically declare that your dial will be between 2 a [continue reading]nd 5 in the duel. I personally like to bid 2 when my opponent has 1 Military skill because those are the potential results:
2 vs 1: you lose 1 Honor, you dishonor his character and gain +2/+2.
2 vs 2: You dishonor his character.
2 vs 3: You gain 1 Honor and nothing else happens.
2 vs 4: You gain 2 honor and you the duelist becomes trash. If you have any dial manipulation trick (see Maze of illusion), get it back to 5 to regain any use.
2 vs 5: You gain 3 honor and he has basically done his job. Dont invest anymore on him, or rehonor and try again.
Added: 7 months ago
This card is secretly good. VERY secretly. Its stats are bad, but it has the right keywords. Your opponent gets to decide which event you can copy, but it also prevents them from using ones that are too strong. You even get to copy them for free. [continue reading]/> Also, its a Courtier and a Shugenja. Its an all-around utility card that's secretly good.
Added: 7 months ago
The true strength of this card is in the fact that you can choose to use its Action, or not. This way, you can force opponents into bidding higher (because they don't want you crushing their provinces), causing you to bid lower and draining their hon [continue reading]or. Otherwise, your opponent bids lower and you get a very good bonus to your attacks.
Also, if you bid low, you can use other dial manipulating tricks (like Maze of illusion) to still get the bonus if your opponent also had a low bid. The potential strength diffrence is from 1 to 4.
Added: 7 months ago
It is a good card using the two main keywords of the clan and with a good draw mechanic. However, it is a wasted potatoe if you cannot get at 6 and less honor. Unless you can reliably lower your honour (by using plenty of Assassinate, for example) or [continue reading] you absolutely need as many shinobi in your deck as you can cram in, Bayushi Liar is otherwise the better 1-drop card.
By: DecimalPoint
Added: 7 months ago
rate_review Card Review: Rated: 3
Helps with economy. A nice to have looking at a 2 include
Added: 7 months ago
rate_review Card Review: Rated: 3.5
Situational card that becomes more powerful when you are able to attack more than twice a turn.
By: Zain60
Added: 7 months ago
rate_review Card Review: Rated: 4.5
Double Ring effects can win games. High glory is solid for Crane, and an honored Hotaru can high-roll some conflicts by herself.
Added: 8 months ago
rate_review Card Review: Rated: 5
Statline allows her to threaten many provinces on MIL, while her mass of traits create a lot of card synergy. Her ability allows Unicorn to win just about any conflict she participates in, though she's a prime target for Cloud the Min [continue reading]d. A staple 3x in any Unicorn deck that means business.
Added: 8 months ago
rate_review Card Review: Rated: 4.5
Fun card that introduces attachment hate in a thematic and balanced way. At 1 influence will certainly draw clans over lion.
By: Schmoozies
Added: 8 months ago
Has a natural ability to turn on either Swim or your own composure ability while shutting off your opponents , no there is no reason to expect that will be good.
By: shenful
Added: 8 months ago
rate_review Card Review: Rated: 1
This card is pretty dogshit. I dont understand why people like it.
Added: 8 months ago
rate_review Card Review: Rated: 4.75
Complete package. Hard to see where this card could perform poorly.
Added: 8 months ago
rate_review Card Review: Rated: 4
For Scorpion, this will be the follow-up combo when they Calling in Favors a Cloud. For other clans, this is an attachment control option, though one more difficult to pull off as it requires dishonor.
By: Darwins_Dog
Added: 9 months ago
rate_review Card Review: Rated: 2
While the ability can be very powerful, it can only be used half as often as it appears. Currently of the 4 berserkers, 3 have - POL and the remaining one (crisis breaker) has a 1 and I don't see many situations where you will be send [continue reading]ing him to attack political. This also means you are paying for a stat buff that is essentially meaningless.

It can pair well with the seal of the crab so that a more balanced character can use it (Kaiu Suichi would be brutal with one of these), but that's a lot of cards to make it work.
By: Zain60
Added: 9 months ago
rate_review Card Review: Rated: 3
Very situational, but good synergy with forged edict, shameful display, against Alchemist/Fui Sui, or any character that self dishonors.
By: DoonesFan
Added: 9 months ago
rate_review Card Review: Opponent 1st player: useful 3 out of 4 conflicts. Just not my 1st.
Me 1st player: only during opponents 1st.
Only buy when I'm not 1st player.

Can get fate back if played during:

Opponent 1st conflicts
O [continue reading]pponent 2nd conflict when I still have 2nd
My 2nd conflict when I'll immediately get 1st conflict next turn

That's 4 of 8 conflict opportunities