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Shuffler
terrain  Provinces  shuffle
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Deck Change History
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By Mizilkree
7 months ago  (5 months ago)
    1 thumb_up    0 mode_comment    6 call_split    1 schedule    0 video_library
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Deck Strategy
Pretty standard Phoenix KI shugenja based build, recently switched 1 of karmic twist into 2nd consumed, not sure either way at the minute but seems to have helped dragon matchup somewhat

Round 1 - Crane/dragon koair (RL card was mirumoto's fury) - managed to keep at least par on honoured characters so voice was never an issue, managed to control board until tadaka came down - win

Round 2 - Dragon/crab sovoid - played around void fist and got lucky with not hitting restoration and shameful when there was no defender - win

Round 3 - Phoenix/lion KI soair (charge) - fairly even for first couple of turns, then combination of me seeing 1 atw and him seeing none plus tadaka meant i could break stronghold - win

Round 4 - Scorpion/crab(I think?) Kyuden Bayushi soair (forged edict) - not played against much new scorpion box, think misplayed won turn 1 (went for tsuki and solemn on first turn, maybe should've gone for master of gisei toshi to try and get some event cancel going), had favour for a couple of turns, then saw censures and kanjo - the way it goes sometimes. loss

2nd after swiss

Top cut
semifinal - unicorn/phoenix HMT kofire w/charge - he got good start, end of round 2 had broken 3 provinces to my 1 or 2, but then kuroi mori under stronghold and tadaka turning off most of his hand including captive turned it round and just ground game out for the stronghold break

Final - rematch vs round 3 opponent - lot closer, end of turn 3 he'd broken 3 provinces to my 2 if i remember correctly, tadaka showed up and again shut down most of his hand, managed to break 3rd province avoiding last air, then stronghold with an honoured tadaka for the win

Might switch palace for a second isawa atsuko and both censures for 1-2 assassinate and maybe 3rd embrace but overall happy
 Hall of Honor
Elemental Championship - 1st Place
Date: 01/26/19 thru 01/26/19
Number of Players: 13
Occasion: Travelling Man - 4 rounds of swiss, cut to top 4
Location: York
today Matches
  Shizuka Toshi
101
  Mountain's Anvil Castle
101
  Kyūden Isawa
202
  Kyūden Bayushi
011
  Hisu Mori Toride
101
star Most Valuable Cards
Isawa Tadaka
1
01/26/19
01/26/19
schedule Session Reports
York - Travelling Man Elemental Championship
Date: 01/26/19 thru 01/26/19
Location: Travelling Man, York
Occasion: Elemental Championship
13 player tournament.

1st round vs crane koair - managed to keep par with honoured characters to keep voice off, broke magistrates first turn, eventually outvalued
2nd round vs dragon - managed to hit provinces in right order and avoid resto, broke box
3rd round vs phoenix/lion splash - running charge as RL, I saw atw, he didn't
4th vs scorpion kyuden bayushi - lost, couldn't get a good board state going enough to capitalise on his dropping honour ad lost to box br [continue reading]eak

top cut
semi-final vs unicorn - he broke early and aggresive, was on box at start of turn 3 but tadaka and kuroi mori shut him down
final vs phoenix - rematch of third round - got card advantage and managed to see right cards at right time, tadaka in final turn and 50/50 to avoid manicured meant got the win
call_split Inspiration For
comment Comments
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Stats
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Role
No Role
Keeper of Air
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Organized Play Role
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
 Provinces
 Provinces
 Provinces
 Provinces
 Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
 
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Inital Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Inital Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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Date:
Event:
Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
Card Name / Set
Qty
 
Total Cards in Conflict Deck: 
I
C
Card Name / Set
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Province / Ring Type
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☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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