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Build a deck that includes the cards shown below at the listed quantities (or more).
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Dynasty Strategy
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Strategy
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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
  Conflict   0view_headline   0delete_outline   shuffle
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Lineage
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Deck Change History
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By tobinlopes
4 months ago  (4 weeks ago)
    0 thumb_up    1 mode_comment    9 call_split    0 schedule    0 video_library
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0 of10    ●  person0
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Quantity
      Title
G
S
Eligible Cards
Deck Strategy
Use CotRF to get the unique characters out with additional fate and then protect it with Ninkatoshi as support.
 Hall of Honor
Stronghold Conflict Tournament - 1st Place
Date: 03/07/20
Number of Players: 11
Occasion: Total Escape Games Store Championship
Location: Total Escape Games
Stronghold Conflict Tournament - 1st Place
Date: 01/12/20 thru 01/12/20
Number of Players: 10
Occasion: Total Escape Games GNK January 2020
Location: Total Escape Games
comment Comments
This deck is intended to be a bit like Crab Defense - regular and strong defense with a strong counter conflict. In the most recent tourney with City of the Rich Frog and Ninkatoshi I knew I would have to protect City regularly. By having Ninkatoshi I forced a decision on my opponent on the first turn - do they go for the 4 str City and hope to break or do they allow me City for one more turn and break Ninkatoshi. I lost one game to Scorpion because I only saw 3 unique chars in the first 20. Only two opponents got to my SH - which was Pilgrimage just in case I needed a bit more time to win. That decision won me a very tough game vs. Dragon Monks.

In the 6 games I've played so far, all at the SC, City was broken 4 times, only once on first turn vs Unicorn in the finals. I've found that City allows me to find my unique chars and get them extra fate when another copy comes up.

There is no restricted card in the deck. This allows for people to make their own meta call - Policy Debate? Spyglass?
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Stats
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Role
No Role
Keeper of Air
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crab
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Dragon
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Lion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Card Type by Uniqueness
Conflict Card Type by Uniqueness
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
https://www.bushibuilder.com/ generated decklist.
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Name: CTRL+P TO PRINT
Email:
Date:
Event:
Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
Card Name / Set
Qty
 
Total Cards in Conflict Deck: 
I
C
Card Name / Set
Qty
Province / Ring Type
Verify these before submitting deck list:
☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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