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Build a deck that includes the cards shown below at the listed quantities (or more).
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Dynasty Strategy
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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
  Conflict   0view_headline   0delete_outline   shuffle
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Deck Change History
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By Severijn
4 months ago  (4 weeks ago)
    1 thumb_up    0 mode_comment    7 call_split    0 schedule    0 video_library
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      Title
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Eligible Cards
Deck Strategy
Main idea is to use or along with the many cheap characters in this deck to create huge numbers spread across multiple bodies, which works well against most strategies because they are all focused on stopping one character in particular. The dynasty is meant to be bought out on the turns where you plan to lean on .

I removed the 5 drops from this list because I am not wealthy enough for those and don't need them to win. I added . It is a pretty meaty body, works well with the strategy because of its trait and putting back the void ring is a useful ability that can make it pay for itself. works well in this list. It's not a holding you keep in play, but the extra fate is easy to score and worth the inclusion.

Old:
It has crossed my mind whether I should be playing or the in here. Thus far I don't really care about the cards these two target in most games.
Spies at Court and supernatural storm are flex slots right now. These could be or Banzai instead. I am considering to play Kyofuki's Hammer to "fix" my dynasty flip after a won conflict, as well as a way to deal with annoying holdings out of my opponent.
Cut the last of the s for another finger of jade. I am more interested in just the effectiveness of at stopping bad stuff for my characters.
Going with on the stronghold again. doesn't work well with the current composition and it is more important to get an extra military conflict on the stronghold at times. is not very alluring now that I cut the movement tech from unicorn.

Update 10OCT2020:
Now, at the end of the Dominion cycle, I think this deck should do well in the current format. I can overwhelm an opponent with the main strategy no matter if they are playing with towers, and I am resilient against abilities that deal with one character. Finally, I am not reliant on any of my events.
I removed , and have some slots that I don't know what to do with. [Ancestral Shrines] are kept in case of dishonour. is there to be good filler material. I added a shuffle goblin to bring back my force of the rivers if they end up discarded.
I think my stronghold province of Rally to the cause is not good against Crane anyway, and definitely now that exists. At least I can use it sometimes against 5 of the clans I suppose. I think my conflict deck is in a good spot. The dynasty deck might still benefit from running celebrated renown despite this being a rally card (i.e. it's a card that clogs my dynasty flip for force of the river). Maybe instead of the fortunists?
call_split Inspired By
From the Plains of the Void v.2.2 by Severijn  (4 months ago)
comment Comments
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Stats
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Role
No Role
Keeper of Air
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crab
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Dragon
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Lion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Card Type by Uniqueness
Conflict Card Type by Uniqueness
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
https://www.bushibuilder.com/ generated decklist.
Please confirm all information provided. bushibuilder is not responsible for any bad feels or life events resulting from the use of this form.
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Email:
Date:
Event:
Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
Card Name / Set
Qty
 
Total Cards in Conflict Deck: 
I
C
Card Name / Set
Qty
Province / Ring Type
Verify these before submitting deck list:
☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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