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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
  Conflict   0view_headline   0delete_outline   shuffle
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Deck Change History
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By JeremiahBlitz
1 month ago  (3 weeks ago)
    1 thumb_up    0 mode_comment    11 call_split    0 schedule    0 video_library
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Deck Strategy
My answer to the problems posed by the crab holding restrictions in the Q3 2020 RL update.

Keeper Water for Keeper Initiates (If the holdings are going to be less consistent due to only being able to feild either Rebuild or Labs, then Keepers are probably the best way to go) and Fight On (to allow for re-use of Butcher of the Fallen and to increase the likelyhood of Yasuki Broker being in the fight to activate your sacrifice effects).

You can also play seeker water for the entire bow backrow and Blatant Swindler for more send-home (which I like) on Rebuild.

Calling in Favours splash for Cloud The Mind on Broker to keep her healthy and the economy engine running with Miyako due to the Broker Synergy (alternatives are Let Go splash for something easier to use but with less flexibility).

Yasuki Broker likes to be honoured so I have Shameful Display here but another alternative is Courteous Greeting as your Earth province and Rich Frog as Void to give another province that bows attacking characters. Other alternatives are Midnight Revels but I don't like it's consistency in this deck; We are already running Hige which bows our own guys.

The 8 Conflict characters are necessary for more cheap bodies to throw into Funeral Pyre/Yasuki Broker; Nezumi Infiltrator and Skirmishers for example becomes a free +1, Shuffle Goblin's effect becomes free, Miyako gains a fate, draws 1 and dishonours.

On the seeker water dragon build I run 10 characters; 3x Nezumi, 3x Skirmisher, 2x Stoic Gunso, 2x Kami Unleashed.

You will notice not a great amount of stat pump so the deck revolves around using your control tools to be able to bow/remove opposing characters from fights;

Lost Papers

Way of the Crab

For Shame!

Hige's Sermon

Butcher of the Fallen

Hiruma Skirmisher


You can use a combination of your provinces, control tools (an easy combo is a draw phase WotC followed by Hige's Sermon to remove 2 characters) and re-ready tech to attack around most midrange and tower boards. There are no saves in the deck aside from the 3x Vanguard Warrior so use your Court Games to honour your guys more often then dishonour your opponent to avoid bridge pushing and the sudden urge to swim (Unless you have a Court Games + For Shame! combo you are sure will stick). From my testing; it has decent win rates vs most clans. Lion is about 50/50. The most difficult matchup is Phoenix. Turn 1 go for as many Kaiu Envoys as you can find (due to lack of Broker synergy). DO NOT BUY A YASUKI BROKER TURN 1. IT. IS. A. TRAP! Just use your first turn to save resource for big blowout turns 2 onwards when you will be able to. Also be aware that this is not a dishonour deck; It's a control deck that can use dishonour to control the opponent's hand - pressure your opponent's hand and they should eventually run out of resources whilst you can keep drawing through your economy engine.
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Role
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Keeper of Air
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crab
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Dragon
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Lion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Card Type by Uniqueness
Conflict Card Type by Uniqueness
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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Date:
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Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
Card Name / Set
Qty
 
Total Cards in Conflict Deck: 
I
C
Card Name / Set
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Province / Ring Type
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☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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