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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
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Deck Change History
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by Oni no Dave
3 months ago  (4 weeks ago)
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Deck Strategy
Basically, the style of this deck is very straight forward. Use Kyuden Bayushi and Against the Waves to get a dishonored Shugenja, and just smash provinces. This deck runs very hot, and will probably die by turn 5 by its own dishonor if it is stalled at the SH on Turn 3. Like any good Scorpion deck, it can switch to Dishonor if it needs to. You will want to pressure the Air Ring when possible on the attack, just because you will need the honor to stay alive. This deck comes alive at 6 Honor, and good luck sticking there.

MVP cards:
3x Magnificent Kimono - This is one of your powerhouse cards in the deck. Throw it on a losing character in a conflict to turn on your Stronghold. Ready them. Swing. Honor back to neutral. Ready with AtW, swing again. Honored.
3x Court Mask - As with Kimono, this card turns on your SH and it helps you break provinces.
2x Opium Wastrel - Most of your characters have a Glory of 1, which means that this card is a 2 Skill swing for 1 Fate which can be bounced with Shadowshaper.
1x Yogo Kikuyo - Every time I draw Kikuyo, I consider getting rid of her. And then, invariably, my opponent drops a killer Spell (Spreading the Darkness, Maze of Illiusions, Against the Waves, and her favorite, Display of Power), and I remember why I pack her.The number of games I have won due to a perfectly timed Kikuyo merits her inclusion.

Post RL2.0 Change -
Drop 2x Fate Worse Than Death
Drop 1x Court Games
Add 3x Forged Edict - Turns on the Stronghold and cancels killer actions. Make Phoenix players rage quit when you Forged their Against the Waves, then Kikuyo it when it recurs from their discard pile.

Possible Modifications:
-1x Assassination, +1x Court Games - As long as CotOH / CN remains the dominant Scorpion deck, you are going to need the Assassination to keep your Honor lower than the CotOH.

The real workhorse of this deck is the Illustrious Plagiarist, honestly. He's the only body I will put Fate on, other than Shosuro Sadako. He is essential in the mirror and against Crane. He is both a Shugenja and Courtier, so he turns on all the effects the deck runs. The key to success with him is, honestly, patience. Unless your opponent is Big Braining it, they will forget about him. Make them regret that.
comment Comments
https://www.bushibuilder.com/l5r/deck/?deck=61cbfef3-03ab-11e9-8419-020c407d2d9d&public=y

This is how I would change it after critiquing deck on discord scorp chat upon request from your peers. Curious how your deck will evolve, Let us know how it develops!
I tried your version a couple times, Jairoe, but the lack of Cloud the Minds basically kills this deck dead in the water.

Tadaka eats it alive. Mitsu eats it alive. Guest of Honor eats it alive. Raitsugu uses its bones to pick his teeth. Yoshi sets the deck on fire and cackles. Steadfast Witchhunter and Kisada take turns breaking its bones...

You see what I mean.

You cannot afford to run less than 3x Cloud the Mind in any deck in this environment.
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Stats
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Roles
No Role
Keeper of Air
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Organized Play Role
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Organized Play Role
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Organized Play Role
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Strongholds
Stronghold
S
Provinces
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Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Inital Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Inital Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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