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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
  Conflict   0view_headline   0delete_outline   shuffle
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Deck Change History
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By JeremiahBlitz
10 months ago  (5 months ago)
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Deck Strategy

I built this deck to be able to play both and . They are both great tech cards so for a while I've been looking for a suitable way to play enough Courtiers and Shugenja to make it work. There are enough high priority attachments to keep opponent's from hitting everything and so far things have been working out.


The 1x Miya Library - This seems to be working well with Miya Satoshi. Satoshi on the field and a library on the flop is a strong play allowing you to look at your next 4 cards. If any are Miya Satoshi then you can place it on the field to add a fate and then activate Satoshi effect to mill to library discarding any Keepers that might be in-between.

Heavy Ballista - as a 1x include its been doing good work during military defenses ensuring that there is no dead card in hand (usually clouds with no Shugenja or For Shame! with no Courtiers

Forge - Forge has replaced Manicured as most of the time you will only get its effect off once due to your opponents attacking it with unfated characters.
 Hall of Honor
Elemental Championship - Top 4
Date: 02/23/19 thru 02/23/19
Number of Players: 16
Occasion: EC Norwhich
Location: UK
Kotei - Top 8
Date: 01/27/19 thru 01/27/19
Number of Players: 78
Occasion: Cork Kotei - Sunday Kotei
Location: Cork, Ireland
Elemental Championship - Top 16
Date: 01/12/19 thru 01/12/19
Number of Players: 31
Location: London
Stronghold Conflict Tournament - 1st Place
Date: 01/05/19 thru 01/05/19
Number of Players: 14
Occasion: Stronghold Season 3 Conflict
Location: London
today Matches
  Shiro Nishiyama
729
  Shizuka Toshi
10616
  Mountain's Anvil Castle
13215
  Hisu Mori Toride
134
  Yōjin no Shiro
729
  Isawa Mori Seidō
011
  Kyūden Isawa
5510
  City of the Open Hand
347
  Kyūden Bayushi
303
  Golden Plains Outpost
101
  Hisu Mori Toride
11213
comment Comments
Nice Deck!

Definetly try to include the third Oguri. That extra covert makes the difference and can be a pain in the ass in defense in you attach him a watch commander.

Btw, don't you struggle without Banzai? To get the extra puss in military?
The plan is to replace Oguri with the new Yasuki guy when CotE is released for the free character and 1-cost attachments so he has a lifespan of maybe another two weeks in the deck :) I actually don't have any issues not running Banzai. Key For Shame! targets will mostly have more than 4 military anyway for the bow (and maybe 2 glory on the dis-honor) but it has more versatility then a straight +4 mil pump. Most of the time I am looking to either just win conflicts to build on resource with rings or just stop breaks to get to that turn 4 sweet spot where the deck really shines.
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Stats
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Role
No Role
Keeper of Air
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Organized Play Role
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
 Provinces
 Provinces
 Provinces
 Provinces
 Provinces
Quantity
 Title
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Traits
Set
Eligible Provinces
 
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Inital Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Inital Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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Date:
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Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
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Qty
 
Total Cards in Conflict Deck: 
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C
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Province / Ring Type
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☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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