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Build a deck that includes the cards shown below at the listed quantities (or more).
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Dynasty Strategy
Primary Deck Strategy
Secondary Deck Strategy
Strategy
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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
  Conflict   0view_headline   0delete_outline   shuffle
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Deck Change History
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By Poogin
4 weeks ago  (3 weeks ago)
    7 thumb_up    3 mode_comment    13 call_split    0 schedule    0 video_library
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Eligible Cards
Deck Strategy
GENERAL STRATEGY

You are going to use your strongold to GAIN honor and always bid high. If your opponent also bids high then you use regal bearing to get a huge amount of card draw. if they bid low then you still gain card advantage from the bid. cards like overhear and spys at court will make them want to bid high or have no hand. If they bid low, then you use loyal challenger and blackmail artist and your stronghold to keep your honor up.

MULLIGAN- mulligan dynasty for storehouse, liars, manipulators, and alibi artist.
mulligan conflict for regal bearing, forged edict and assasinate vs non-tower decks. stay your hand against any dueling deck.

FIRST TURN- i try to buy two small courtiers and will put a fate on alibi artist and manipulators. my first attack is usually political and i will send the no military strength charachters vs keeper decks to prevent defend your honor. then i simply regal bearing/overhear/spys at court to get crazy card advantage. often times i wont get a military poke first turn but that is ok if my political attack does well enough.

SECOND TURN- try to buy blackmail artist/loyal challanger to keep your honor up.This turn you will also be purchacing Sadako and either courtgames to honor him or calling in favors to dishonor him. Then you use tessens to straighten him and apply the pressure.

This has alot of ways to win political fights and you should be able to take at least 1 province a turn as well as defend the political fights. Sadako should apply large military attacks but can also use tessen to defend to make sure you are higher on the province race then your opponent. The deck might seem weak in stats but you will play one game and realize that having 20 cards to your opponets 3 or 4 makes the game pretty easy. I find this deck realitively easy to figure out compared to nitten but always feel free to spectate me or shoot me a msg on discord if youd like to face it.

SEEKER OF FIRE- you can switch this with any role you want, ive just liked it so far.
comment Comments
Would you sub Favoured Niece for the new Master Whisperer? Whisperer doesn't let you groom your hand as well as the Niece but you do get to cycle 3 cards.
I don't think I've ever been in a position where I need to cycle out 3 cards rather then 2 unless I'm in a scorpion on scorpion matchup. That being said I'm looking forward to running both niece and master whisperer to allow myself to run more situational conflict cards, knowing that I got 6 dynasty characters that can ditch/cycle. This could get me to run stuff like I can swim knowing I can ditch it if they only high bidding.
Yes I had been thinking one or the other but why not both?

Whisperer will also let you draw 3 even if you can't discard 3.
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Stats
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Role
No Role
Keeper of Air
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crab
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Dragon
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Lion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Card Type by Uniqueness
Conflict Card Type by Uniqueness
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
https://www.bushibuilder.com/ generated decklist.
Please confirm all information provided. bushibuilder is not responsible for any bad feels or life events resulting from the use of this form.
Name: CTRL+P TO PRINT
Email:
Date:
Event:
Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
Card Name / Set
Qty
 
Total Cards in Conflict Deck: 
I
C
Card Name / Set
Qty
Province / Ring Type
Verify these before submitting deck list:
☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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