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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
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Deck Change History
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By Boothberry90
1 month ago  (1 week ago)
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This deck is not my deck it is a copy of the Greedy Tomato deck built by my game shops local Unicorn Vet though I did make a few minor changes. I love to play aggressive pony decks and this one took my head off in no time flat. If you are interested in this deck or the original look up the deck Greedy Tomato cus it is bonkers.

-Boothberry90
comment Comments
Added a Way of the Unicorn to help keep the tempo and also give the deck an edge in the mirror match
Made adjustments, added some Censures, another curved blade and second Talisman
Once again more changes now that Lion pack is out, I've dropped the Shrine Maidens cus they are kinda meh to me personally and added dupes of Those Who Serve which is really just a great card for this deck
New changes made to the deck once again. swapped Shinjo Outrider for Honest Challenger, and dropped both Pacifism cards to give me a full set of Cav reserves and Those who serve.

-Boothberry90
Hello,
Firstly, I am French so excuse me if my english is not good.
Secondly, I have a lot of questions about this deck and these results.

Why so many characters in the dynasty?
How could you pay the cost of the conflict deck without the Yourt in your holdings ?
Why have you choose this restricted card ?
Why no character with a cost of 5 ?
Why do you play each best charaters (Moto Nergui, Utaku Tetsuko) in one copy ?

Thanks to read me
Hey Skywa, saw your questions about the deck, firstly don't worry about the language barrier I understood you fine.

-So the high number of characters and lack of Yurts kind of go hand in hand. This deck is a swarm type deck so I want more people than holdings, most those people being cheap 1-2 cost characters. The first round tends to be kind of soft in terms of buying characters, so you can build up a fate pool to surge in the second round, though you aren't required too it is a good idea.

Part of keeping cost low is that the majority of my characters are only 1 or two drops who aside from Boarder Rider will never really come in with fate on them. Also Those Who Serve helps to lower everyone's cost for me too which is why I adjusted the deck to carry a full set.

The idea is to overwhelm your opponent with a fleet of little guys in high volume and as I've experienced both with and against this deck, not only is that easy to do it is frightening just how up tempo this deck can be. Winning on Round 2 is surprisingly easy.

-Now you asked about Gateway to Meido, as my restricted. That one was done by the man who's deck mine is based off of. He used it to flood the board with little swarmy guys that were discarded after the first round, and never really used them to defend but rather as a means to build up his forces (Which is another reason to not spend to heavy in the first round). Since the deck doesn't defend conflicts meido is a one use at best but it gives more value than Appealing to the Fortunes in that it can give me more characters and doesn't run the rick of all my dynasty cards on my province row being face down thus making Appealing to the Fortunes kinda' useless.

-In regards to the no five drops. That one I feel is more about cost efficiency, as Chag would be the only 5 drop you'd want in this deck. I know the Kaze Regulars are nice but they are to expensive for a deck that wants to play very very very fast, and that means more weenies than bigs in your dynasty. Now Shono is here cus Shono is awesome, and Shahai gives me so much as well with both her effects, that having a full set of either doesn't hurt the deck. Though if you wanted a 5 drop Chagatai I would say drop Shahai for him since she is more expendable than Shono, who's ability is a critical piece of the decks overwhelming swarm strategy.

Ultimately the lack of 5 drops comes down to cost efficiency more than anything, but a swap of Shahai for Chag is doable.

-Your final question was about Tetsuko and Nergui and why only singles. The biggest reason is because my nameless horde of little guys matter more so having a full set of either actually weakens the deck more than it helps. In my experience against this deck's forebearer as well as my play tests with this deck (though not it's most recent updated version...yet), neither Tetsuko nor Nergui were crucial to my victory, in fact I won just fine without them. Having them still is a nice boon so a single copy of either if perfectly alright, and hey if they get flushed out by my Gunso's then I can always Cav Reserve them back into the conflict.

Honestly the most important Unicorn Personality here is Shinjo Shono, since his ability helps to pump my swarm of little guys and for this deck that means more than the effects of the other three personalities.

-Now I know you didn't ask this but I mentioned it, in that you could use Chagatai. If that were the case I would recommend switching your restricted card to Charge though you'd have to change out a few cards in your conflict. Also you'd want to drop Shahai which is fine. It'll suck not having covert or the potential free Talisman of the Sun but you should be able to work around that. Use Appealing to the Fortunes as your Void Province if that is the case, but honestly I like what Meido gives me more so I'm okay with keeping my deck the way it is at the moment.

I hope I was able to answers all of your questions, and thank you for asking them. I hope you enjoy the deck if you do decide to give it a try too.

-Boothberry90
Hey Booth,

I'm gonna build this deck and have some fun with it. Just one question - why have you included Against the Waves here? You only have 9 shugenja in total in your deck.

Cheers!
Hey RoninRosko saw your comment, and honestly it's just a good card to have. In my past games I've been getting a lot of work out of my Wayfinder and Meishodo Weilder especially if I can give them a Force of the River that being able to unbow them is nice. Or if I run into a strong Shug on the opposite side of the table I can now them instead. AtW is just good Phoenix splash utility.
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Role
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Keeper of Air
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crab
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Dragon
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Lion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
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 Provinces
 Provinces
 Provinces
 Provinces
Quantity
 Title
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Traits
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Eligible Provinces
 
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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