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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
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Deck Change History
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By TiamaT
11 months ago  (11 months ago)
    1 thumb_up    7 mode_comment    0 call_split    0 schedule    0 video_library
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0 of10    ●  person0
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      Title
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Eligible Cards
Deck Strategy
Play Attachment´s to destroys provinces or win duels.
comment Comments
Hi Tiamat! This is quite a unique deck! just wanna return the favor for your comment on my deck by the way, here's what I got from my findings when I tried it out for two games
1. Without Daimyo's Favor it appears that this deck is very tight with gold.. you might wanna try having the said cards out..
2. How's Niten running for you? As it's unique I encountered times where I have copies of them in hand that I cannot play together.. Actually I myself often test the card as well in my deck but 3 copies will backfire at times
For now those are what I fully confirmed with my runs, hope these help..
Hi Togashikit! Thanks for the Help! Well Niten help me tu put the daymio Gumbai in games were the duel doesnt work, also is a +1/+1 atachment tha doesnt have the restricted trait, but i can try to switch it for a daymio favor and see if it works better... the gold is a problem that i tried to work... in my games i try to rush the low fate guys at very begining, and never have more than 2 personalaties. Have reached more wins than loses, but need to work more on it!
Glad to help.. about Niten what I meant is having 3 copies can be an issue since you can only have 1 copy at a time on the board. It's a strong card so I guess you can leave to only 1-2 copies to avoid having too many duplicates to clog your hand
I think this is definitely a unique approach. I think it's certainly worth testing. However, I think you are missing a big part, by not running Raitsugu. And I would cut Gundai down to 1 or 2 as it's unique and don't have more than one in play at a time. Which could lead to it being a dead card.
Also somthing to consider. You are running prodigy, so you may want to consider 2× Admit defeat. It could give you a pretty nifty combo.
Just my thoughts. And I'm interested to hear how it goes for you.
Thanks for the help guys!

I will try with 1-2 nitten and with Raitsugi. Admit defeat is a 2 Influence card, só i think maybe it will cost too much... it means that i need to give up of above question or Kakita blade ... But i will think about it!
All tested, add Raitsurugi and mirumoto dojo... Removed kakita blades, too much weapons.. Put back Daimyo Favor to solve the fate issue. switch to keeper of the void, lets see how it goes.
Hi! I’m looking for a dragon deck that can use dueling as a support theme effectively. Interested in how this deck is doing currently. Any updates?
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Stats
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Role
No Role
Keeper of Air
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crab
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Dragon
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Lion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Card Type by Uniqueness
Conflict Card Type by Uniqueness
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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Date:
Event:
Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
Card Name / Set
Qty
 
Total Cards in Conflict Deck: 
I
C
Card Name / Set
Qty
Province / Ring Type
Verify these before submitting deck list:
☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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