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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
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Deck Change History
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By RoninRosko
12 months ago  (3 months ago)
    3 thumb_up    5 mode_comment    17 call_split    1 schedule    0 video_library
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Deck Strategy
I haven't quite figured out the best way to play this deck yet, but it certainly gets better as the game goes on. I know that the best way to play Turn 1 is very conservatively and the main aim should be to conserve fate for subsequent turns, gain the favour, and try to not lose two provinces. It's a bonus if an opponents province is also revealed.

The decks grows into itself as the game progresses as the fate to buy bigger characters becomes available, and I have played multiple games where I have been 3 provinces down only to come back and win.

The focus is on winning military conflicts initially, but as the big beasts come out and get honoured, competing in and winning political battles becomes a realistic propsect. It's at this time that Policy Debate truly comes into its own.

Supporting this mini-theme of card knowledge and discard is Tadaka who is just great. Ideally, he will be disguised over an Inferno Guard Invoker who has self honoured.

Moto Eviscerator is included for the purposes of testing and doesn't at all fit the thematics of the deck, but may actually work out quite nicely.

Conversely, Unmatched Expertise totally fits the theme, but I'm still not quite sold on it though it seems to work quite nicely vs. Scorpion in particular (with RfB to protect against bow effects from For Shame!). On that note though, be careful using against Crane who may be packing a Duel to the Death.

Feel free to clone and test and as always, any feedback or comments would be appreciated!
 Hall of Honor
Other Non-Organized Play Event - 1st Place
Date: 02/10/20 thru 03/16/20
Number of Players: 6
Occasion: Kyuden Minami Online League, Season 1.
Location: Rokugan
star Most Valuable Cards
Policy Debate
4
04/24/20
02/10/20
Sashimono
3
03/02/20
02/17/20
Haughty Magistrate
2
03/18/20
02/14/20
Censure
2
03/04/20
02/19/20
Rally to the Cause
2
02/14/20
02/14/20
Hantei Sotorii
1
03/16/20
03/16/20
Akodo Toturi
1
02/20/20
02/20/20
Shiba Tsukune
1
02/09/20
02/09/20
Sanpuku Seidō
1
02/07/20
02/07/20
Pacifism
1
02/05/20
02/05/20
schedule Session Reports
Kyuden Minami Online League, Season 1
Date: 02/10/20 thru 03/16/20
Location: Rokugan
Occasion: Casual Online Tournament
A fun wee online league amongst our local meta. I'm happy to say I managed to clinch it with the deciding factor being my number of most honourable victories.
call_split Inspiration For
Phoenix Bushi - Lion Splash  by Mikael Gray  (10 months ago)
comment Comments
Going to test In Service to my Lord just to see how it goes. I'm guessing that the dream would be to bring the Keepers out by winning the fire ring, and then using them to ready a tower using this card. I've felt I've actually had almost too many honour effects, and Honor In Battle is certainly a card that hasn't been seeing much play.
MATCH UP MULLIGANS

- Lion Kyuden Ikoma - Ready for Battle. Forgotten Library (if playing against Honor Lion).

- Scorpion - Unmatched Expertise, Forgotten Library, Ancestral Shrine.

- Unicorn - Holding onto a Censure is usually a good idea, especially against HMT. I think DoP is probably pretty good too as there's bound to be a conflict that can't be defended against HMT.

General matchup advice:

- Against unicorn, crab, and scorpion Haughty Magistrate is a great card as I'm pretty sure they have few characters above 3 glory. Apparently against Lion Tower he is good also as all their tower targets are 2 glory.

- Against clans that have no attachment control (apart from maybe Mystics) it is safe to play Sashimonos and Pacifisms.

- Policy Debate and Tadaka are great against those annoying clans that do run attachment control. They're also very good against Scorpion to reduce their array of highly irritating cards!

- Haven't had a chance to test him yet, but I think that Kaito Temple Protector will be banging against tower decks.

- Any Keeper Role may be running Defend Your Honour.

- Courtiers = For Shame so watch for this.

So I dig this deck type it looks like a ton of fun. Had a few questions about it though.

1). You said your first turn is spent building up fate which I assume is because a good chunk of your dynasty cards cost 3 more it looks like. How often do you just play one cheap character and pass on turn one, or any characters at all.

2). How is that fire province cus at first glance I am kind of turned off by it.

3). Keeper Initiates? I understand their worth but is there possibly better options? (I don't run phoenix a lot so I genuinely don't know if there are better 2 drop bushi you could use).

4). I probably didn't notice before you made any adjustments but did you run this deck with A Perfect Cut for the bushi pump plus potential honoring? Just curious.
keeper initiates are probably there more than anything to cheese glory counts. They are a lot of standing glory for next to no investment
Hey, so let me try and answer your questions, though I'm not sure I have all the answers!

1. Generally on turn 1 I'm looking to get 1 or 2 cheap characters out, but usually 1 does the job. It's a risky strategy as it can often result in two broken provinces, but it allows to contest (and usually win) the favour as well as bank fate for subsequent turns. Against some clans, I feel it's safe to bring out a larger character and sometimes you just have to because of what you're dealt. I have to be honest, I have never in my history of playing L5R hard passed on turn 1, but maybe i'll need to try it!

2. Sanpuku Seido is amazing! Our glory in this deck is so high that its very easy to defend, and that can often stall an opponents game enough for us to get the advantage.

3. I'm quite happy with the Keepers in this deck. As the comment below suggests, they can contest favour, but they're just good value as I find I'm contesting the fire ring often. With the current build they can also be ammo for In Service, but I'm actually going to get rid of that. One thing this deck doesn't deal with well at all is covert so I'm going to experiment with Even The Odds.

4. I haven't included Perfect Cut because I often feel that I have enough honouring and military boost effects.

Always testing!
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Stats
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Role
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Keeper of Air
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crab
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Dragon
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Lion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Card Type by Uniqueness
Conflict Card Type by Uniqueness
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
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