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Shuffler
terrain  Provinces  shuffle
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Deck Change History
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By RoninRosko
1 month ago  (1 week ago)
    2 thumb_up    7 mode_comment    8 call_split    1 schedule    0 video_library
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Eligible Cards
 Hall of Honor
Product Release Event - 1st Place
Date: 10/27/19 thru 10/27/19
Number of Players: 5
Occasion: Warriors of the Wind Brighton Tournament
Location: Dice Saloon, Brighton, UK
today Matches
  Kyūden Kakita
426
  Mountain's Anvil Castle
011
  Yōjin no Shiro
213
  Hisu Mori Toride
325
  Shiro Shinjo
213
star Most Valuable Cards
Unassuming Yōjimbō
2
10/27/19
10/27/19
Backhanded Compliment
2
10/13/19
10/04/19
Kuni Yori
2
10/13/19
10/08/19
Borderlands Defender
1
10/27/19
10/27/19
Way of the Crab
1
10/27/19
10/27/19
Watch Commander
1
10/19/19
10/19/19
Hida Kisada
1
10/17/19
10/17/19
Steadfast Witch Hunter
1
09/29/19
09/29/19
schedule Session Reports
Warriors of the Wind Release Event
Date: 10/27/19 thru 10/27/19
Location: Dice Saloon, Brighton, UK
Occasion: Warriors of the Wind Tournament
Edited: 3 weeks ago
Five Representatives of the Great Clans of Rokugan met in the courts, on the plains, and at the Kaiu Wall to clash swords, and exchange barbed words. The prize? An audience with the Khan of Khans, Moto Chagatai himself.

This was the slightly delayed Dice Saloon Release Event for the Warriors of the Wind Clan Pack but we had a nice wee turn out with myself, Guy, Dan, Richard, and mysterious brother Cameron all in attendance. I ended up winning my first ever tournament today, which I [continue reading]am obviously really happy with, particularly considering that I had gone in feeling a little low on confidence having suffered 3 defeats on Jigoku in a row. It seemed that everything went my way today, and I got the cards I needed when I needed them while my opponents, particularly Cameron, drew into cards that were not particularly helpful to them.

Round 1. Win v Richard (Crane Kyuden Kakita/Dragon KoA). I don't remember all the details of this match, but I do remember that I managed to get a combination of Skirmishers and Yojimbos out who proceeded to covert his Doji Challenger who I could then bow with the Water Ring. I think I pursued this line of play on a couple of occasions due to its effectiveness. I did make a horrendous misplay early in the game, while attacking with a Yojimbo on the Marketplace I was winning the conflict but forgot there was a defender in play, thought I was breaking, and passed my action resulting the province not breaking when I had a Katana in hand that would have done the job. I worried that this would cost me the game, but I managed to hold on, ended up with first player on the Entrenched Position Stronghold with a very strong board, and Richard conceded at time.

Round 2. Win v Cameron (Crane Kyuden Kakita/Scorpion KoA). I was a bit apprehensive about playing my brother as we have had many close battles over the past few weeks on Jigoku. Things went my way in this game, and did not go his way at all. I was first player, I passed first conflict, and he attacked with a Challenger I believe into Upholding Authority enabling me to discard 2 x Kirei-Ko. The next two rounds resulted in two terrible flops for Cameron consisting of a combination of Doji Whisperers, Holdings, and Callow Delegates, while I flopped some crazy useful shit like Kisada and Borderlands Defenders or WitchHunters. The real star for me in this game was again the double combo of Unassuming Yojimbo and Hiruma Skirmishers enabling me to attack his provinces almost at will while bowing his non-fated characters using the Water Ring. I can't remember if this game ended in a concession at time, or a stronghold break for me but the outcome was a win in my favour.

Round 3. Win v Guy (Unicorn HMT/Crab KoE). This was the matchup I was fearing the most today. Guy is a dedicated Uni player, is honing his deck(s) for Worlds, and dealt out an absolute trampling to me on Jigoku just a few nights before. My priority for the first round was to try and prevent him from breaking three provinces, but the sheer strength of his attack caught me on the backfoot and I couldn't stop it. I was three provinces down going into Round 2 but managed to not only defend my SH twice, but win those conflicts preventing the ring effects, and break a province on the counter. The end of this round was critical as both boards were wiped save a Ryoma, Borderlands Defender and Shrewd Yasuki the latter of whom sacrificed himself to a Way of the Crab to kill Ryoma. I managed to pull out 2 x BHC in the third round to win by dishonour and breathe a sigh of relief!

Round 4. Win v Dan (Unicorn SS/Lion KoE). I felt in control of this match pretty much from the off. Got a big Borderlands Defender out who did her duty and hung around due to a combination of Iron Mines, Reprieves, and Vanguard Warriors. One of her first jobs was to Defend Her Honour against a Regal Bearing and with the Watch Commander attached the honour drain began. She was soon joined by Shuichi also complete with WC, Skirmishers, Yasukis, and Yojimbos and the final blow was dealt with 2 x BHC.

I was really happy with how I played today and all of the last minute changes I made to the deck (Yori for Shuichi, Funeral Pyres for Iron Mines, and finding space for 1 x WotC) earned their crust at some point in the day.
call_split Inspired By
Spicy Crabecakes II (Revenge of the Pinch!) by Boothberry90  (1 month ago)
comment Comments
Thinking of ditching the Mystics or the Favey Gs for 3 x Kisada who is just a beast.
Defend the Wall may make a better substitute for Upholding, which, if it is revealed late in the game essentially only allows the discarding of one card. That could still be big, but it doesn't seem like great value.

The Wall could provide value by activating Air or Earth rings in the defence.
Have made quite a few changes to the deck. I've got rid of an assassination and way of the crab as having 2 is too heavy an honour drain, and everyone plays around WotC these days. I've added 3 x katana and fans to provide some military heft, replaced FWTD with Miyako, added a Yojimbo and 3 x Skirmishers for covert shenanigans and additional honour drain, and 3 x reprieve as I feel that its always possible to get value out of them.

Card draw was badly needed, especially when I start bidding 1 on the dial, so Funeral Pyres have been added alongside 3 x Storehouses. Shrewd Yasukis have been added as they should be able to take advantage of the extra holdings. Favourable Grounds have gone back in, and the number of Mystics has dropped back down to two.

It's possible that I may replace Meditations with an illustrious forge and drop the Levy for Jade Tetsubos or possibly Defend Your Honour in some combination, but time will tell on this.

Overall though, I think this version of the deck can maintain honour pressure and card choke while providing greater opportunity to break provinces.

I feel that Spreading the Darkness is a very important card against Crane so it stays in for now.
Dude I dig your deck's design. It looks like a meeeeaaaannn Crab deck that can just hurt people all kinds of ways
And yes Spreading Darkness is a good thing to have in a ...pinch
Thanks man. I enjoyed playing with it and it all started with your deck Boothberry! I take minimal credit for deck design and just sort of tinkered around the edges of yours, and some of the recent pre-RL decks until I found a balance I liked.

The only character who didn’t see any play at all was the intimidating hida. He popped up in provinces once or twice, but I always felt other options were better. MVP character wise was the borderlands defender. Once combined with mdnf she is a real force to be reckoned with.

Spreading the Darkness I think is a great card. Yes, the honour hit is big, but the additional safety it provides makes me feel a lot more comfortable.
Hey man don't feel bad if the big Hida doesn't jive with your deck, maybe drop him for something else that works better. It might not hurt to add another little guy to curb any spending on big crabs. As for BLD yes that card is bonkers and to the best of my knowledge a Crab standard in all decks. Can't wait to use her and others with that new carb event that is just Mountain but for everyone. Aaaaaarrrrrggggg why is Crab pack not out yet!!!!!!
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Role
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Keeper of Air
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crab
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Dragon
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Lion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
 Provinces
 Provinces
 Provinces
 Provinces
 Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
 
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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☐  40-45 cards in each deck
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☐  Maximum influence not exceeded (1 other clan only)
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