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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
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Deck Change History
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By RoninRosko
2 weeks ago  (3 days ago)
    1 thumb_up    5 mode_comment    0 call_split    0 schedule    0 video_library
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Very much a work in progress at the moment, and obviously trying to take advantage of the Courtier trait and the ability of the Righteous Delegate. A couple of cheeky Bushi are thrown in (Haughty Magistrate and Chikai Order Protector) as their abilities synergise well with Isawa Mori Seido and Courtiers and Shugs being in the deck respectively. I like the look of the new courtier in the Dragon pack (I think), Asako Togawa, and it's possible that Isawa Tsuke may have a place in the deck too. Very much a prototype at the moment.
I'm sure I'm not alone in attempting to design an IMS Phoenix Courtier deck and I would be interested to hear what other Isawa think of this prototype.
Not sure what you would drop, but Sage of Gisei Toshi is an amazing courtier with the scholar trait that synergizes well with Asako Tsuki. Also gives you more chances to activate bustling shrine.
What is your game plan? You mention that you want to take advantage of Righteous Delegate. Is the idea to create a swarm-type deck?
The main comment I have is that your deck might lack on the power front. Not many powerful characters in here, which is intentional given those who serve. There is also a potential issue in that Regal Bearing is not enough of a game plan. I think your deck's plan does not include a powerful endgame.

Furthermore, I do not think this deck can take advantage of those who serve. You need to play 3 characters to break even (and even then your opponent still has one more fate most likely). You need 4 characters played to make a profit compared to getting the passing fate. I don't think that is a likely scenario with 11 holdings.

In light of the above comment, I would look into playing bigger characters. There is a large range of shugenja, but even Daisetsu could make for a compelling courtier choice. You could even play Tsukune and just enough bushi to warrant some support cards.

I recommend switching out some ornate fans for Magnificent Kimonos so that you have non-event ways to honor your own characters. It's very easy on the back of a Maezawa or a Tadaka you drop into play.

Your deck is a little too skewed towards political conflict in the conflict deck. You don't need all that to win those conflicts. The offer testimony in particular don't have many cards to key of.

You have about as many shugenja as courtiers. You should run Against the Waves.

With regal bearing, you are putting pressure on the common bidding strategy. I think this kind of deck needs its cards to be very impactful towards conflicts on a card to card basis. Cards that need other cards to function or that are by their nature very reactive should be used rarely. You will want cards that do a lot by themselves.

Going away from the feedback, I think there's definitely a couple of new courtier paths to explore by either going to the Crane for A new Name, or to Dragon for Justiciar's approach.
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Stats
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Role
No Role
Keeper of Air
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Organized Play Role
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crab
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Dragon
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Lion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
 Provinces
 Provinces
 Provinces
 Provinces
 Provinces
Quantity
 Title
Strength
Traits
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Eligible Provinces
 
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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Date:
Event:
Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
Card Name / Set
Qty
 
Total Cards in Conflict Deck: 
I
C
Card Name / Set
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Province / Ring Type
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☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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