challenge criteria Showexpand_more
Build a deck that includes the cards shown below at the listed quantities (or more).
Deck Comments
warning Your comment has not been saved.
You must save the deck before you can comment
About Deck
Deck Name
Deck Format
Dynasty Strategy
Primary Deck Strategy
Secondary Deck Strategy
Strategy
Deck Performance
You must save the deck before you can report a match or placement
Session Reports
You must save the deck before you can record a session.
Media
You must save the deck before you can link any media.
Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
  Conflict   0view_headline   0delete_outline   shuffle
Choose Export Format
file_copy Copy to clipboard
Save Options
Save Deck
Saves the current deck state.
Save Deck
Saves the current deck state.
Clone (Save As) Deck
Creates an editable copy of the current deck.
Snapshot Deck
Creates a copy of the current deck that is locked from editing. The current living deck will remain editable.
Lock Deck
Permanently locks the current deck from all future edits. Use for sharing tournament decks or when playing leagues that prevent deck alterations.
Clone (Save As) Deck
Creates an editable non-jank copy of the current jank deck. In other words, this will copy the current deck and place it in your deck box. It will not be eligible for the Emperor of Jank challenge.
Sharing
You must save the deck before you can share it.
Share Living Deck
https://www.bushibuilder.com/l5r/deck/?deck=a46ceb23-00a7-11ea-be04-020c407d2d9d&public=y   file_copy copy link
Share Deck Link
https://www.bushibuilder.com/l5r/deck/?deck=a46ceb23-00a7-11ea-be04-020c407d2d9d&public=y   file_copy copy link
Lineage
There is currently no lineage for this deck.
Deck Change History
vertical_align_top
By action_johnny
1 month ago  (5 weeks ago)
    2 thumb_up    0 mode_comment    14 call_split    0 schedule    0 video_library
 ● 
0 of 10    ●  person0 of 10
Filters    (show more)
Card View & View    
Quantity
      Title
G
S
Eligible Cards
Deck Strategy
TL;DR: I went 5-1 day 1b earning #3 on the day and Hatamoto, eventually dying to the future Shogun in the top 16.

Word up gang, it’s your boy Dan Kaye aka action_johnny reporting in with the deck list I took to the L5R Winter Court 2019 world championships. This is the list that took me to a 5-1 victory on day 1B of swiss, earning me top Unicorn of the day, 4th place in swiss overall and top 16 on day 2. I ran pretty damn hot the whole of day 1B, with luck pairing me against some of the toughest players in the room, only losing my final game to the mighty Pablo due to a misplay on my part.

Some of you will notice that this deck list looks very similar to the one that I took to both Denver and Birmingham. The reason for that being is that, after months of testing new cards from cycle 3, it turns out that boring efficient cards give you the best chance against a varied field. Unless of course you’ve got a galaxy sized brain like the Khan of Khans Aaron Frede, whose Unicorn deck was a brilliant meta call for the tournament.

I’ll briefly touch on a couple of card choices, as most of the deck is pretty self-explanatory.
Keeper of Water over Earth: My personal hill to die on, and what a hill it was. I don’t like the Earth role at all as I feel that resolving Upholding Authority is pretty important if you want win games as Unicorn, and having that province at 5 strength makes it much harder to do that. Plus it’s an all-you-can-farm buffet for Scorpion, making one of our better matchups worse. Also I think Unfulfilled Duty is unnecessary and not worth taking the province hit, so Keeper of Water it was.

Endless Plains: Aka the landmine was added last minute to put some fear back into those clans that like to go tall. Crab, who were in low attendance, made this an even more attractive choice, as they can max disrespect it thanks to Iron Mine. Although the activation can be killer, the real power of this province is the threat. I played multiple opponents this weekend that could not attack me because they risked getting blown up on the spot. This allowed me to go turbo beat down without fear of retaliation.

Gunso, Kyora and Barcha: These are the new cards from cycle 3 that made it in. Shinjo Gunso is just a straight power boost for the deck, seeding your discard for Cavalry Reserves and generating extra value by fetching you an extra body. Kyora has Disguised which is busted and her action has some relevant applications, mainly for getting you extra fate off rings on offence and switching to worse rings on defence. Plus she gets around Master of Gisei Toshi which is huge. Barcha is my 41st card, I mainly took it as an additional way to deal with Crane if they got spendy with their Let Gos, but it also has some niche plays like brining in a bowed Kyora. In a Unicorn deck that runs a few powerful attachments, it’s worth including.

Utility stuff: Cloud the Minds to deal with problem characters, Let Gos for the nasty attachments, Defend Your Honor to give me a fighting chance vs Policy Debate and catching the odd Scorpion out and Tattooed Wanderer to either get around big stat towers or contribute as extra bodies in or for conflicts. Boring but efficient.



Before I get started with the reporting, I’d like to thank all of my opponents on the swiss day, who were all charming to play against, gracious in defeat and (in Pablo’s case) humble in victory. I had an amazing day, arguably some of the most fun playing L5R I’ve ever had in my life and you were all a big part of that. It was truly an honour and a pleasure to face you all on the field.

“It is better to be lucky than good”


So it turns out that Alex is actually suburbanknight from Jigoku, and we’d already played each other a bunch of times. Dragon of any kind vs Unicorn comes down heavily to mulligans and dynasty flips, and in this case we both had good flops for our respective decks. Alex got Raitsugu and Doomed Shugenja, and I got Miya Mystic and Moto Youth. Alex 1 bid me in the first turn, telegraphing that he had a perfect hand in his opening 4 cards. The game came down to a Policy Debate, first action of the first conflict. My Iuchi Wayfinder rap battled a Doomed Shugenja. I suspected Alex might low bid me, because his deck is designed to dishonor, but I also needed to bid to tie the debate to protect the Charge and Let Go in my hand. I bid 4 in the end as I was concerned about a 2 bid, and that was indeed what was shown on the dial. That allowed me to charge out Chagatai and break 3 provinces. I can’t remember what happened after that but I drew enough cards from rings + spoils + bids to essentially close out the game.


Arash is one of the best Dragon players in the world, so I was a little worried going into this match. Niten Master, Raitsugu and Mitsu are all scary characters to have to get around, with my own covert being unreliable. He won first player and had a fairly average flip, choosing to buy a 2 fate Yokuni. I hard passed for fate. My own flop had Chagatai, Mystic and Gunso. I can’t remember the exact sequence of the turn, but I broke 2 provinces thanks to a Captive audience and a Charged Chagatai. Shameful Display Slowed me down though, as I face planted that and he blocked with Yokuni, getting him Honoured in the process. Turn 2 saw him add a Mystic and Doomed Shugenja to his board, while I added a Gunso and Mystic to mine. I stupidly fished a Border Rider with my Gunso (DERP), allowing Yokuni to copy it. I went military first, which he blocked with the Doomed and Yokuni. After looking at my hand, I decided the play was to Assassinate his Mystic and pass. Border Rider and Yokuni both readied, and I went in for my political with a Captive Audience in hand. The conflict was fast and furious but ultimately I was able to pump more military than him, saving my own Mystic and Let Go for his Seal of the Dragon to prevent Hurricane Punch and Void fist. With his board bowed and no Monks in sight for his box, he conceded.


An opponent who needs no introduction. Honestly, I can’t remember this game that well. What I can say is that Shen is a monster of an opponent and that it was one of the hardest games of L5R I’ve ever played. I lost the first player roll again, which ended up slowing me down. The variance on both sides of the table was weird, I didn’t see a single Banzai or Curved Blade all game, but on the other side of the table Shen didn’t seem to be drawing his A Fate Worse than Deaths. My Dynasty was all high drops until turn 4, but I did see Tetsuko twice, the MVP vs Scorpion matchup. There were a couple of misplays on each side as well – Shen thought I was on Keeper of Earth which essentially earned me a Keeper Initiate with little resistance to grab Favour when it mattered most. I miscounted his skill at a later point in the game, missing the Imperial Favour when he was attacking my Pilgrimage, allowing him to break that unopposed. After taking turn 3 off thanks to a Gossip vs Cavalry Reserves, I bought my entire dynasty row fateless on turn 4, with Shen doing the same and resolving 4 Favoured Niece triggers to finally find his A Fate Worse Than Deaths. I can’t remember what his first action was but I Cavalry Reserves’d Tetsuko and Nergui into the conflict as fast as possible. A Defend Your Honour stopped the first AFWtD on Tetsuko, and the second hit my 8 skill Chagatai but left him fateless with Tetsuko still in the conflict. Nergui sent home his biggest body for the win.


This game was also kind of a blur, I think the game vs Shen gave me temporary PTSD. Either way, I remember Brandon was a true gentleman and all around good guy. I don’t think his deck was quite as teched for the Unicorn matchup as Shen’s was, and I had a pretty decent first turn against him, taking 2 provinces while Endless Plains blew up a fated Seppun Truthseeker with a fate on it, leaving him behind on board and fate. I remember that he was telegraphing Voice of Honour by keeping a character honoured the whole time. The game ended when I baited out both his Voices with my Charges, and then resolved cavalry reserves to fetch back Chagatai and win the game.


This game got streamed, so rather than describing it here’s the link to the stream instead: https://www.twitch.tv/videos/505730500?t=0h8m4s.
All I’ll say is that on paper this was a terrible matchup for me, but Jose must have been having a bad day because that didn’t stop me from winning it! This was a special game for me, as the victory meant I was guaranteed Unicorn Hatamoto on strength of schedule and get back Jose for thrashing me at Birmingham. Plus it’s nice to have the bragging rights of being the only player to take a win off the eventual World Champion and future Shogun all tournament :D


At this point in the day my brain was a little fried, but I was buzzing from marauding through the swiss. I’m a huge fan of Pablo, as he is a master Crab player (the other clan that I play) and lovely human being. This match was more for prestige than anything else, as we both knew we were guaranteed day 2 and Hatamotos of our respective clans. He started off strong, flopping a Steadfast Witch Hunter and an Iron Mine on Illustrious Forge. I was able to break 2 provinces turn 1, but by turn 2 he had seen all 3 of his Spyglasses and 2 Fine Katanas to my single Let Go. I got the third break on turn 2 and used Talisman of the Sun to direct him into my Upholding Authority. This was the point at which I threw the game. Instead of taking his 2 Defend Your Honours, I stupidly picked his 2 Watch Commanders instead. I also bungled my ring selection, allowing him to Void ring away my Tetsuko with a Wanderer attached. By turn 3 he had board consisting of Hida Kisada, a towered up Witch Hunter, and some other stuff. I could not find a a Shugenja to play Cloud the Mind for the life of me (the only game all tournament where this happened), and I only had enough covert to get around one of his two big red number guys. Unable to resolve any of my copies of Cavalry Reserves offensively, I conceded. I was a little disappointed to not go 6-0 after my great run, but it was my own fault because of the misplays. I low rolled my conflict draws a little bit for the matchup, but that happens sometimes. It was a great last game of the day, and a true joy to play against a player I admire.




After awaiting the result of the play in round. I ended up playing vs what I consider to be my absolute worst matchup – Cancel kill Crane. As a Unicorn, this deck is miserable to play against. It runs 6 cancels in the form of Voice of Honour and Defend Your Honour, 3 Policy Debates, Gossip and all the Crane skill stuff. The splash is Mark of Shame and Calling in Favours, switching on the murder events and stealing key attachments. So really, my only viable strategy against the deck was to end the game by turn 2. If the Crane is allowed to draw more than 14 cards and see 2 dynasty flops, Unicorn’s chance of winning the game is close to 0.
The game itself was brief. I chose to go second, and after mulligans my dynasty flop was double Kyora, Chagatai and a Shinjo trailblazer, which was decent. He of course flipped Toshimoko, which he promptly bought with 3 fate. I hard passed. Sadly, my conflict hand after draw was not ideal. I got the Wanderer, but my only other conflict character was a single Shinjo Ambusher. I also drew all 3 copies of Charge which was really awkward. I decided on playing the Ambusher and attaching a Wanderer to it, aiming for at least 2 breaks. Unfortunately I low rolled province selection and hit Upholding Authority with no Ambusher in hand, which forced me to play 2 Charges. I disguised Kyora in to attack again, hitting and breaking The Art of Peace. Not a great first turn for me. Turn 2 began with my Tattooed Wanderer getting promptly stolen, and not drawing into another one. I did however draw a Curved Blade for Kyora. The only provinces left to attack are either Shameful Display or Magistrate Station, so I had to go for Magistrate station to not lose the game on the spot. After splurging a bunch of cards, I got to exactly breaking, but with no character that could go over his 10 strength Toshimoko thanks to a Voice on my Banzai. I’d already done the math, and the only way I could win the Toshimoko duel was a 5 to 1 bid. So I bid 5… and he bid 1! The duel tied and Magistrate Station broke. He conceded after he looked at my hand with Meek Informant.


Another fast game, this one was similar to the game we played in swiss, with Arash both winning the first player token and flopping another subpar dynasty selection featuring Yokuni. Across the table he saw double Chagatai and something else. After making a comment about me just hard passing him again and buying a tranquil philosopher, I proceeded to buy Chags with 1 fate and dupe him. I had an Ambusher so I just needed to avoid small braining into Shameful Display, which I did (thanks province selecting die). The Philosopher couldn’t really defend against 3 Chagatai attacks, so I broke 3 provinces turn 1 and the game went into turn 2. I flipped Gunso, Tetsuko, Kyora and something else, buying just the Gunso and going straight for his stronghold. I had to play every card in my hand save a Tattooed Wander, but he only saw 1 Void Fist which he had to spend on knocking Tetsuko out, so I was able to break his box.


Well, this was where my glorious run finally came to an end. Thinking back on this matchup, I definitely made a number of mistakes, especially in the first turn. The most egregious was gambling on him not seeing his x1 Display of Power, and Charging a Chagatai that I didn’t need to do first conflict with Water Ring. He was around a 33% chance to have it and indeed, he did. Chagatai got bowed. I could have saved the Charge for the second military conflict, and he absolutely had to Display of Power the first military because I had a Shiotome Encampment. The second mistake was Banzai’ing a Wayfinder which promptly got bowed with Against the Waves. I also set myself up for a Policy Debate turn 2 which was awful. The whole thing was really an epic puntathon. This game was recorded by Melissa Marsh for her channel, so when it eventually gets published I’m planning on doing an analysis and pointing out all my misplays on my own youtube channel. In many senses, it was a complete reversal of our first game. I’m a little disappointed that I didn’t give Jose a better fight, but it had been week of L5R and my brain stamina was nearing its end. He did go on to win the entire tournament, so I suppose I shouldn’t feel too bad.

Final words: A bunch of shout outs coming – firstly a huge thanks to Aneil Seethram aka MindsDesire and Chris Pottorf aka Frotop for being wonderful commentators all week. You were incredibly entertaining and made the streaming experience all that much better. Second, big congratulations to , as a clan we showed up and really kicked ass. Special mentions to both Aaron Frede (top Unicorn) and Mychal Edwards aka FanFavourite (day 1A Hatamoto) for their excellent performances. This tournament felt like the first one where Unicorn was a real threat and could have won the whole thing, had things panned out a little differently.

Finally and most significantly, a big warm loving shout out to the Vancouver and greater BC area meta. Especially my brothers Kevin, Marc, Eli and Augustine. You have been a joy to play with over these past 2 years and have both helped me improve as a player and kept me excited to keep coming back for more games. This game wouldn’t be the same without you. My utmost love and respect to all of you.
 Hall of Honor
Winter Court - Top 16 - Hatamoto
Date: 11/07/19 thru 11/09/19
Number of Players: 250
Location: Roseville, Minnesota
comment Comments
×
×
×
  ×
Stats
×
×
×
×
×
×
Role
No Role
Keeper of Air
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crab
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Dragon
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Lion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
×
×
×
×
Legend of the Five Rings
https://www.bushibuilder.com/ generated decklist.
Please confirm all information provided. bushibuilder is not responsible for any bad feels or life events resulting from the use of this form.
Name: CTRL+P TO PRINT
Email:
Date:
Event:
Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
Card Name / Set
Qty
 
Total Cards in Conflict Deck: 
I
C
Card Name / Set
Qty
Province / Ring Type
Verify these before submitting deck list:
☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
Error