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Dynasty Strategy
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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
  Conflict   0view_headline   0delete_outline   shuffle
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Deck Change History
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By Mizilkree
4 months ago  (3 months ago)
    1 thumb_up    2 mode_comment    5 call_split    0 schedule    0 video_library
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0 of 10    ●  person0 of 10
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      Title
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Eligible Cards
Deck Strategy
Typical standard phoenix build, play shug and profit. Children of the Empire wasn't legal, however it wasn't released in the UK yet

Went 3-2 in the swiss, had 1 clear win, 2 close wins, 2 clear losses (both to scorpion), good games and thoroughly enjoyed them all, good bunch of players.

Managed to be top of 3-2 so got through to top 8, quarter finals against Crane who went 5-0 and everything lined up perfectly and broke on turn 2 I think.
Semi-finals against another crane and pretty much same thing happened, got all the right cards
Finals against another phoenix/splash dragon, very close game, down to the wire. Made a couple of mistakes but managed to just eek out a win thanks to honoured maezawa
 Hall of Honor
Elemental Championship - 1st Place
Date: 02/16/19
Number of Players: 24
Occasion: Magic Madhouse London
Location: Magic Madhouse London
today Matches
  Shizuka Toshi
202
  Mountain's Anvil Castle
202
  Kyūden Isawa
101
  City of the Open Hand
022
  Hisu Mori Toride
101
star Most Valuable Cards
Feral Ningyo
2
02/16/19
02/16/19
Asako Maezawa
1
02/16/19
02/16/19
call_split Inspired By
Winner - York elemental challenge 26 January 2019 by Mizilkree  (4 months ago)
comment Comments
once cote is legal what will you replace for ujina
kudaka, she's good but doesn't often go off, and also swap the uona for a kaede, tetsu for a 2nd atsuko and maybe maezawa for 3rd atsuko
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Stats
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Role
No Role
Keeper of Air
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Organized Play Role
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
 Provinces
 Provinces
 Provinces
 Provinces
 Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
 
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Inital Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Inital Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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Date:
Event:
Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
Card Name / Set
Qty
 
Total Cards in Conflict Deck: 
I
C
Card Name / Set
Qty
Province / Ring Type
Verify these before submitting deck list:
☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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