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By Vpower
4 months ago  (4 months ago)
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So the plan for this deck is to play a tempo game plan. Play one guy with 2-3 fate depending on value each turn and start developing a board. Bank Fate and use one-drop conflict characters to negate your opponents bow/removal effects.
I care less about breaking a province and more about winning the rings and attacking my opponents hand. Use the strength of the dynasty side to make them burn cards. If i can get a 2 for 3 trade then i call it worth.
Control the favor and play aggressive but be willing to lose conflicts to force them to burn more cards
Talisman allows you to have breaks occur early on you, and can keep them off box, or move them to appropriate provinces to maximize value.
There are a couple video's of me playing this deck, which are available right now here (https://www.twitch.tv/meekinformant/videos) and will be uploaded more permanently here (https://www.youtube.com/channel/UCH3daJQxvSOblWDCexbKlog)

Overall Children of the empire has given us a lot of tools. HtH is clearly the best card, but true strike Kenjutsu is just as strong. Tsuko will eventually have great value options but for now she's just a pure stat stick that can occasionally cheat in a card. Student of War warrants more testing and can be a valuable charge target if you have composure active, but right now i don't believe its more then a 2x.

My Discord handle in the L5R discord i MikeD-Vpower and i'm in Lion chat now so if you have questions I'm more then willing to answer them Game break downs below:

Round One: Win
I played my fellow Lion player and one of the local Players Drew first round. It was a Lion mirror and we were both on Unicorn Splash. Drew is someone who i spend a lot of time theory crafting with and he's always trying new things. He's the one who was on Unicorn Splash at first that convinced me to try it out. His deck had more tricks to it because he was running the Cancel-duel, as well as a 1 of warm welcome for another charge/Way of the Lion/ect...
Talisman was the MVP here, because we were both on HtH so it was never gonna get discarded once I put it on a 3 fate Ikehata, this allowed me to control Art of war proc as well as keep him off box on his swings. Eventually we went to time and we were both on each others box. I had More cards after tempo grinding with an early favor and Ujiaki and multiple earth and water attacks to keep his board and hand controled. Very close match and it could have gone either way, I was just able to see my bigger guys earlier then he was

Round Two: Win
Played versus Ian B, a local Phoenix player with a reputation for playing jank. He was on old box with Charge Bird, but Crane splash for SBR. He played out three clouds in the first two turns but i was able to fire off a HtH to clear two clouds in one conflict and then he scooped after that. Not a whole lot else to say.

Round Three: Win
Talisman may have been the MVP this match up, but HtH was incredibly sick.
Ray is one of our most talented Pheonix players out here, and i went in to this match not expecting to win. My plan was actually to test this decks limits and see if my plan against phoenix would work. This game was played live on stream and will be uploaded to the Meek informant You tube channel in the next few days with full commentary from those guys, so you can watch it play out there (https://www.youtube.com/channel/UCH3daJQxvSOblWDCexbKlog)
I was able to survive a 3 fate Tadaka by relying on Lions strength in the dynasty to force him to use cards and spend fate. Even on attacks i knew i would lose, I tried to force him to use resources, as well as take rings that would be beneficial to him off the table. I know's Rays deck ran keeper of air for extra influence for Hurricane punch monks as well as let go. he burned 1 or two of his let go's early to a maiden so that meant talisman was online and kept him off my box long enough for me to counter swing after Tadaka left play (Turns out when you cant use cards you build up a sizable hand size)
Very good match that i was suprised i won, and thats only because i know Ray is an incredibly skilled player Check him out on twitch when he streams L5R at (https://www.twitch.tv/diceordeath/)

Round Four: Win
I Played Zack round four, another Pheonix player from the local. He hasn't been playing long, a couple months but he picked it up fast and is really good. Once again talisman is the MVP in this matchup due to the aggro nature. Keeping people off box is so powerful in buying an extra conflict.
He came out screaming at me, he displayed two rings on me (earth and water) in the first two turns of the game, which hurt my tempo build up immensely. I've played Phoenix most of my time as an L5R player and i know the deck he was running and i know its strengths. Phoenix aggro can gas out early and is incredibly fate hungry. I basically attacked his fate pool but never letting him get passing fate and always going for the high fate rings even when they weren't ideal, to force him to use resources. Turn one he had two breaks on me to my one on him, turn two i stalled him into only one break on me while i got two breaks on him, and turn three he was first player, swung at box, but he burned two let go to a maiden earlier, and i waited until i had both Talismans in hand and he launched his final attack at my box. I played talisman into his last let go and played the other one to move his conflict off my box and then he was bowed out with no fate to stand his guys. Counter swing on his box won it.

Round Five: Loss
Played against Ian Fite Scorpion Hatamoto who was on KB tempo. This game was kind of a blur for me to be honest mostly because of the last turn of the game. He managed to get rid of both my Talismans which meant who ever went first on the stronghold attack could end it. He went first. Turn one he had two breaks to my one, turn two I went first and was able to get two breaks to his one, and then turn three he swung political on my box with ancestors strength. I firmly believe i miss-sequenced the actions which allowed him to get to just enough force to break, where if i had sequenced correctly i could have lost the conflict but still kept the stronghold alive, and i had an Ujiaki with Favor and LPB and Toturi in row which would have won the counter swing.
Very good player, and I take no shame in the loss, Ian is a monster at this game and even then, I ended up 4-1 after swiss which allowed me to make T8.

Top 8: Win
When i say this game was insane and I barely won. I mean it. I won by charging in a Miya mystic and using box to break his stronghold. That's how desperate i was. But it worked.
MY opponent say two 38's on turn one, bout one and duped him to be up to two fate. I purchased LPB with three and got passing fate. I got lucky and had mulligan for RfB for i was able to swing void T1 and pull a after off him and get a break. From there it was how many answers did he have to my threats. He had a lot. I was eventually able to get Hantei out of the game and reclaim favor (void ring). But i had to fight through Bee's, ICS, way of the scorpion, and he pulled off a 6 noble sac (LPB w/3). The problem was i was able to keep up steady pressure, I kept swinging air ring to gain two to stay alive and eventually got on box with him only having 2-3 cards available and like 2 fate. I was dead to a counter swing and also dishonor that turn, so i played an ambusher pre-conflict, charged a miya mystic and used box for the five force to win.
Very close game, Very skilled opponent. Adam from the meek informant guys is really good. But i think he blew all his defensive tools to early. I'm not sure if that was more him trying to overwhelm me, or if i was putting out that much pressure

Top 4: Win
Sometimes we go to Akodo's casino. Erik is a scorpion Hartamoto , one of my closest friends and primary playtest partner, and I did him dirty this game. I had every answer to everything he tried and his T1 flop was terrible.
The full game is here, its about 15 minutes of play. There's not a whole lot to say about this one. Toturi resolved 4 air rings and he dropped 6 honor himself due to Ignobale enforcers and assassinate
(https://youtu.be/9ZgB7ZOv7Jw)

Finals: Win
Hey Lion is actually pretty Solid if played right.
The Game is found here (https://youtu.be/MiQY7agTAxY) and will also be uploaded onto the meek informant YouTube channel as well.
Nick is great player and we both did the scorpion gauntlet to get to the finals. He made a few crucial play mistakes and burned some cards chasing conflicts and i think that's what helped me win the game. Also an LPB with truestrike kenjutsu bowing both of his defenders. Overall amazing game and very well played on my side i think i played it nearly perfect, I've identified 2-3 mistakes I made and was able to learn from them.
 Hall of Honor
Elemental Championship - 1st Place
Date: 02/16/19
Number of Players: 37
Occasion: Saugus EC 2/16/19
Location: Saugus MASS
today Matches
  Shizuka Toshi
101
  Yōjin no Shiro
101
  Isawa Mori Seidō
101
  Kyūden Isawa
202
  City of the Open Hand
202
  Kyūden Bayushi
011
star Most Valuable Cards
Talisman of the Sun
3
02/16/19
02/16/19
Akodo Toturi
1
02/16/19
02/16/19
Charge!
1
02/16/19
02/16/19
Hand to Hand
1
02/16/19
02/16/19
True Strike Kenjutsu
1
02/16/19
02/16/19
call_split Inspiration For
Lion UN by Okura  (3 months ago)
comment Comments
Contrats on the win again Mike. Awesome write up - always cool to read through the thoughts of others in this game.
How important was Talisman of the Sun to your games? Would switching this up for SoV work?
Congrats! Hand to Hand is a game changer with all those beautiful dynasty abilities. Would you try HMT phoenix splash conquest/dishonor?
@Yama It was huge. Talisman wins the aggro matchups because it allows you to control the flow of the fights and can keep them off your box for one turn which can make or break the game. Talisman won me three games in the 5 round swiss

@Hikori Probably not. I think HMT needs a more agressive agro splash to make use of its ability. I can apply decent honor presure anyway with this deck by attacking the hand, and forcing the opponet to continue to five bid whie i can 2-3 bid and skill keep hand parity due to the strenght of earth ring and Gifted tactician and tacticains apprentice
Thanks!
Congratulations, mate!
I was wondering, why did you chose not to include warm welcome or defend your honor?
I feel like those are also great card for lion.

Also, as a phoenix player, what made you go «hm, phoenix is like the best clan nowadays. I'm going to play lion"?
@Hikari. Both of those cards are very unreliable Defend your honor requires both player have a participating character. Which means a lot of the thing i want it to stop it doesn't, and the conflict deck is very tight already.
Warm welcome requires composure and most of the time your just slamming ficve with the deck because your applying so much pressure.
Also why i stopped playing Pheonix and picked up Lion was more a challenge for myself as well as to learn to play from a different angle. Lion is rough so it requires you to have near perfect play to get wins, so if i can perfect my play on a "weak clan" i can get better overall
Hi there,
Thanks for the write up and I have a couple of language questions - because I don't understand the terms?
Maiden?
Also in one game you mentioned hand to hand let you clear two clouds, is the the second part -may- optional or does your opponent have to resolve it as well. Otherwise I'm not sure how you cleared them all?

Thanks
and well done!
@Spiral My opponet in round two triggered the fire back for HtH, I nuked a cloud, he nuked my Fine Katana so i nuked another cloud.
Hey and thanks. I didn't realize that hth makes an infinite loop - and someone else cleared that up for me.

Also Tsuko vs Mitsuko. The cost reducer seems ok, and yet since most of the deck is 0/1, is your feeling that the extra +1P on Tsuko and the minor cost reducer is better than the potential sup. Tacs from Mitsuko?

Thanks :)
I took this into our EC yesterday, with one change being Tsuko for Mitsuko.
I ended up coming second; 4-1 in swiss then top 8 and losing in the finals.

The deck was amazing and the only loses I had were to the same Phoenix player.
My inexperience impacted me here though as I wasn't sure how to approach the match ans also the two games felt really different. In the first it was all water blitz with ningo's and the dreamers and then in the second it was still blitzy but with ujina and Tadaka coming out to seal everything. In the end It's possible I could have played differently and yet I felt like it was trivial for the phoenix player to just get massive tempo.
Pretty happy that I did so well in my first tourney and would have liked to do a bit better into the phoenix match up.
Ahh its awsome ! But tell me.. if your strategy is burn cards, why you dont play best province for this ? Upholding authority ? Its because many players negatw this effect with ambusher? Or why ? :) thank you
@Atamasa Keeper of earth makes upholding unplayable because its a five strenght
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Stats
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Role
No Role
Keeper of Air
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Organized Play Role
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
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Dynasty Initial Draw Probability & Mulligan by Trait
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Conflict Inital Draw Probability & Mulligan by Card
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Conflict Inital Draw Probability + Bid by Card
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Conflict Initial Draw Probability & Mulligan by Trait
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Conflict Initial Draw + Bid Probability by Trait
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