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Shuffler
terrain  Provinces  shuffle
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Deck Change History
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By  Jibralter
8 months ago  (3 weeks ago)
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Deck Strategy
This is my Phoenix enlightenment format deck. I absolutely love playing enlightenment! It makes for some wacky crazy games with all the players getting involved trying to thwart conflicts and making alliances.

I went with keeper of air and Lion splash for access to My Ancestor's Strength and Forebearer's Echos. I also threw in Heroic Resolve as the two rings in your pool is easy to hit in this format and it will stand anyone repeatedly as opposed to Tessen only standing a two cost when first attached.

The deck strategy here isn't new by any means and I absolutely don't take credit for coming up with it, but I will spell it out for anyone that may be new to the game or just not familiar with it. You want Miya Satoshi out early, turn one if at all possible. Use him to fill up your dynasty discard pile and then use Forebearer's Echos to cheat in big guys, preferably Fushicho because he will drop another guy in when he goes away with a fate on it. You can also use My Ancestor's Strength and target Fushicho and a low stat shugenja for a huge stat boost. You don't want to ever actually pay for your big guys unless you are sitting on a pile of fate, though big piles of fate are not unheard of, especially if everyone is running temples in their province rows and you have an Embrace the Void or two out.

Phoenix has some cards that play really well in this format. Ishiken Initiate is an absolute monster late game! She is easily a two drop 8/8 or better, though vulnerable to Assassinations and Cloud the Mind. Isawa Ujina can get a lot of kills because it doesn't have to be you that claims the void ring and the ability is unlimited. Asako Tsuki works when anyone claims a water ring. Teachings of the Elements gets plus one strength for each claimed ring! Prodigy of the Waves could play well here too, but I just couldn't find room for her. I'm sure there are others, feel free to suggest in the comments.

Shika Matchmaker is great here because he's a one drop shugenja and gives your whole hand support. Lost Papers and Student of the Tao are here for Rally along with City of the Rich Frog to try and ensure a turn one Satoshi. Miya Mystic and Fire Elemental Guard for attachment hate. Slovenly Scavenger to prevent you from decking yourself as there are only five imperial cards in the dynasty deck. We are loaded with shugenjas to fuel Supernatural Storms. There are 26 spell events to take advantage of Kyuden Isawa and dig for with Shrine Maiden. Plenty of air spells to take advantage of Isawa Uona. Lots of stands/doesn't bow effects with Against the Waves, Clarity of Purpose, and Heroic Resolve. I love the temples in the province row because they can generate a lot of fate (especially if everyone is running them) and become quite strong late game.

The deck is capable of huge numbers, both politically and militarily. It is a total blast to play in enlightenment, and I hope you have as much fun with it as I do if you decide to give it a go!

Please feel free to drop suggestions in the comments!
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Keeper of Air
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crab
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Dragon
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Lion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
Quantity
 Title
Strength
Traits
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Eligible Provinces
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Card Type by Uniqueness
Conflict Card Type by Uniqueness
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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Clan: 
Stronghold: 
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Total Cards in Dynasty Deck: 
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Total Cards in Conflict Deck: 
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☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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