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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
  Conflict   0view_headline   0delete_outline   shuffle
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Deck Change History
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By SirVoltar
10 months ago  (6 months ago)
    0 thumb_up    7 mode_comment    9 call_split    0 schedule    0 video_library
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comment Comments
Hello, which province you put under stronghold ? :) and why not play before the throne ?
Dishonorable Assault goes under the box to have a final guaranteed Battlefield.
Before The Throne could get you 2 honor if it breaks, while chained Spiritcallers/Obstinates have potential for more and it doesn't have to break. Gaining honor for saving the province but losing the ring is a little more guaranteed.
But then I'm also not the best player so I accept these assessments could be wrong.
Thank you SirVoltar for your answers :)
I really like your “different” style of honor decks. When i first time see your decklist i just dont get it why you dont play like samurai of integrity, akodo toturi etc.. but when i tried this decklist - everything works perfectly ! :)

I have another couple questions, if you dont mind :) :

In which situation you mostly play divine ancestry ? draw 5 cards without loosing honor or ?

I thought that underbox is spectral visitatin - because it helps me choose any character that i have in dynasty discard, and use hero of three trees for last honor if i dont have battlefield in game for my chronicler - usually they assasinate him :D

Prepare for war - its not needed here ?

Obstinate recruit why ? - zero cost, good for common cause sacrifice ?

Thank you so much
Actually I found Divine Ancestry is best for the conflict phase. You don't have to defend if you don't want to. They can't ping you for air or undefended provinces. It keeps you at that honor so you can just go up, up, up. Draw phase is almost a trap. You don't want them also bidding 5 because they get cards too and choking your opponent is one of the best ways to hold them off to 25. If you try to bid 1 to get 4 honor and they bid 1 too you just lost getting anything with the card. It becomes a weird prisoner's dilemma and I'd rather just get the bonus during conflict.

Honestly we're down commanders so Prepare doesn't have the same Soul Beyond Reproach effect like it used to. Also the 1 cost hurts a lot. This is a super expensive conflict deck and you'll need all the cheap actions you can get.

Obstinate is a great Common Cause target and a great Honored Veterans target. Being bushi and able to defend political makes them better than Ashigaru Levy.

I'm glad you are enjoying it.
What's the purpose of feeding here? Don't you want your guys to die honorably?
Looking for the cheap pre-conflict Prodigy fate and hoping to sacrifice BTT to push it over. If that doesn't work, keeping around Chronicler and/or Hero would be just as good. Honestly this is more for testing right now than actually putting forth an effort. I was wanting to try Saibrock's Levy and since Feeding is Air I figured going back in with Toturi and MT could see some play.
Oh, I see! Thanks for the answer!
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Stats
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Role
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Keeper of Air
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crab
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Dragon
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Lion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Card Type by Uniqueness
Conflict Card Type by Uniqueness
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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Date:
Event:
Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
Card Name / Set
Qty
 
Total Cards in Conflict Deck: 
I
C
Card Name / Set
Qty
Province / Ring Type
Verify these before submitting deck list:
☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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