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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
  Conflict   0view_headline   0delete_outline   shuffle
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Deck Change History
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By HighChronicler
2 months ago  (1 day ago)
    0 thumb_up    0 mode_comment    4 call_split    0 schedule    0 video_library
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Deck Strategy



Kyora is a really nice choice in the deck, she is able to help extend my push toward breaking provinces. I typically like to bring her out with a Trailblazer or even the Wayfinder or Ambusher. Barcha is a card I wanted to test in the deck, and in my testing it has become so pivotal to the strategy that I gave up Charge to have Spyglass.



So, You like tower decks? I do too, but this one has Ponies! The basic strategy is to play your small cheep characters out on Turn 1 to get at least 2 provinces flipped on your opponents board. Then when a Prime Tower come up, begin the tower mode.




I excluded from the list as his ability is great but situational. I am thinking about cutting him to be honest, as going wide isn't really this deck's intent. I want to play tall! Shahai is great because two of the main attachments to worry about (Talisman and Invocation) are free to get on her. Biggest downside is that she isn't a Cavalry. Tetsuko has a solid body for her cost and can get big with some attachments, plus the ability is great to punish those who tend to spend most of their fate during conflicts. Kyora (or disguised Kyoras) can be great too. Good stat line, nice ability, though Kyora's main use is to pop out during Conflict phase an put some hurt on your opponent, letting your small guys live. Chags is though. His ability can be brutal, combined with the sheer amount of staying power you have at your disposal Chags should have no problem breaking a Province or Two in a Turn.


- 2
-2 Conflict
help Currently Testing
Ide Trader, Shinomen Wayfinders, Gateway to Meido
today Matches
  Shiro Nishiyama
314
  Yōjin no Shiro
112
  Isawa Mori Seidō
011
  City of the Open Hand
112
  Kyūden Bayushi
101
  Shiro Shinjo
101
star Most Valuable Cards
Adorned Barcha
2
07/20/19
07/11/19
Reprieve
1
07/20/19
07/20/19
Watch Commander
1
07/17/19
07/17/19
Moto Chagatai
1
07/10/19
07/10/19
Spyglass
1
07/10/19
07/10/19
Talisman of the Sun
1
07/10/19
07/10/19
call_split Inspired By
Meishodo Pony - Friendship is Magic IV by HighChronicler  (2 months ago)
comment Comments
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Stats
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Role
No Role
Keeper of Air
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Organized Play Role
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
 Provinces
 Provinces
 Provinces
 Provinces
 Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
 
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Inital Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Inital Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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Date:
Event:
Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
Card Name / Set
Qty
 
Total Cards in Conflict Deck: 
I
C
Card Name / Set
Qty
Province / Ring Type
Verify these before submitting deck list:
☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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