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Build a deck that includes the cards shown below at the listed quantities (or more).
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Shuffler
terrain  Provinces  shuffle
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Deck Change History
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By Mellchia
11 months ago  (10 months ago)
    2 thumb_up    1 mode_comment    11 call_split    0 schedule    0 video_library
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0 of10    ●  person0
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Eligible Cards
 Hall of Honor
Kotei - Top 8 - Hatamoto
Date: 02/08/20
Number of Players: 30
Occasion: Ft. Worth Kotei
Location: Ft. Worth, TX
call_split Inspired By
Too haught to trot by Ambiance  (11 months ago)
comment Comments
Deck placed Top 4 Day 1, earning me Phoenix Hatamoto status and bye for Day 2. Of course, I failed the deck check since I forgot to write "Court Games - 3" on the list. So auto loss in Top 8. Comedic.

The deck was developed simultaneously as Ambience's Keeper of Fire Unicorn splash. We had discussed the IMS build and his ideas influenced a lot of the deck construction here. While the divergence is extremely noticeable, Ambience did lay the building foundation to the deck. I almost played this deck actually at the LVO Grand Championship. The central discussion was using Haughty Magistrate to neuter tower builds - Lion or Unicorn. Neither relies on characters with a glory stat higher than 2, so Haughty + IMS would simply get around any defensive tower thrown into the conflict. Haughty is also useful in getting around the large sea of bodies that Crabbits can throw out there since Kuni Labs only buffs Mil/Pol stats, not Glory. Additionally, being extremely aggressive with Tessen and the 1 or 2 cost characters that Phoenix can throw out there would work extremely well.

I felt that solely relying on Sanpuku Seido/Talisman or Haughty/Cloak of Night/IMS was too dangerous. I did test Ambience's version multiple times but it never sat well with me - differences in playstyles what it boiled down to. I knew the deck works based on the LVO results but I wanted to go back to the Dragon splash - Let Go's and Ancient Masters - and the protection that Censures bring. Also, while Haughty is good against Lion/Unicorn towers, it has a greater struggle with Dragon since both Mitsu and Yokuni have Glory 3 stats. So Consumed by Five Fires was my RL choice. It did mean that against towers I had to prioritize using Let Go on Spyglass, but the deck did give me better control.

Further discussion with some others on other non-Phoenix decks splashing Dragon gave me the cheeky idea to add 1x Togashi Kazue just to eat towers. I have had it work well, I did not get to utilize her in any games in the tournament that weekend but it works and I will keep her there for now. Ancient Masters work very well with Sanpuku Seido or Shameful Display.

There are some odd choices with the deck. There is room for refinement - I think SoA was not the answer but maybe SoF or going back to SoV for instance. I would like to see Clarity and drop Supernatural Storms. But I am happy with its performance overall.
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Stats
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Role
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Keeper of Air
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crab
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Dragon
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Lion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Card Type by Uniqueness
Conflict Card Type by Uniqueness
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
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Date:
Event:
Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
Card Name / Set
Qty
 
Total Cards in Conflict Deck: 
I
C
Card Name / Set
Qty
Province / Ring Type
Verify these before submitting deck list:
☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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