Member
 dnapolitano
 1 are following
Dan got his start in LCG's with Warhammer 40K Conquest. After that game was cancelled a friend introduced him to L5R which he has been playing since roughly the launch of the game. Though he was active in Conquest online play he has yet to get into jigoku.online

Dan lives in Portland, Oregon which has a healthy L5R scene with many strong players. He tries to get in 2-3 game nights a week. He is the developer and administrator for the deck building sites bushibuilder.com and traxissector.com.
 
Hall of Honor
of 12 players during  (Tacoma Sword Tourney - 5th Place) @ Teracrux Games Tacoma Washington with deck
of 4 players during  (Series 3) @ Red Castle Games, Portland with deck
of 4 players during  (Conflict Series 2 Week 3) @ Cloud Cap Games, Portland OR
of 7 players during  (Conflict Series week 3) @ Red Castle Games Portland
of 8 players during  (Conflict Series season 2) @ Guardian Games Portland with deck
of 8 players during  (Conflict Series season 2) @ Red Castle Games Portland OR with deck
of 6 players during  (Season 2 Kit) @ Cloud Cap Games Portland with deck
of 8 players during  (Month 3 ) @ Red Castle Games
of 6 players during  (Series Month 2) @ Guardian Games Portland
of 6 players during  (Month 3) @ Cloud cap games, Portland or
of 4 players during  (Conflict Series Month 2) @ Red Castle Games Portland OR
of 5 players during  (Conflict Series Month 2) @ Cloud Cap Games Portland
of 6 players during  (Day 1 of Conflict Series) @ Red Castle Games, Portland OR
of 5 players during  (Day 1 of Spring 2018 Stronghold Conflict Series) @ Cloud Cap Games, Portland OR
view_headline Recent Decks

by  dnapolitano  ●  6 days ago
Mountain's Anvil Castle  ●   (6)  ●  
    0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Agasha Sumiko
person  3  Agasha Swordsmith
person  3  Doomed Shugenja
person  3  Kitsuki Investigator
person  3  Kitsuki Jusai
person  3  Master Alchemist
person  3  Niten Adept
person  3  Togashi Initiate
person  3  Togashi Yokuni
person  2  Tranquil Philosopher
person  3  Yoritomo
place  2  Favorable Ground
place  3  Imperial Storehouse
place  1  The Imperial Palace
attach_file  3  Ancestral Daishō
attach_file  1  Being and Becoming
attach_file  3  Cloud the Mind
attach_file  1  Daimyō's Gunbai
attach_file  3  Fine Katana
attach_file  1  Jade Masterpiece
attach_file  2  Kitsuki's Method
attach_file  3  Ornate Fan
attach_file  1  The Stone of Sorrows
person  3  Ageless Crone
person  3  Goblin Sneak
person  3  Tattooed Wanderer
person  1  Togashi Kazue
flash_on  1  Assassination
flash_on  3  Charge!
flash_on  1  Good Omen
flash_on  3  Let Go
flash_on  1  Stand Your Ground
flash_on  2  The Fires of Justice
flash_on  1  Warm Welcome

by  dnapolitano  ●  1 week ago
Kyūden Isawa  ●   (5)  ●     ●  Military  ●  Combos
    0 thumb_up    mode_comment    call_split    schedule    video_library
person  2  Awakened Tsukumogami
person  3  Ethereal Dreamer
person  2  Fire Elemental Guard
person  3  Fire Tensai Initiate
person  3  Inquisitive Ishika
person  3  Isawa Masahiro
person  3  Isawa Ujina
person  3  Isawa Uona
person  3  Master of Gisei Toshi
person  3  Prodigy of the Waves
person  3  Shiba Tetsu
person  3  Solemn Scholar
place  1  Favorable Ground
place  3  Forgotten Library
place  1  Kanjo District
place  1  The Imperial Palace
attach_file  3  Cloud the Mind
attach_file  3  Embrace the Void
attach_file  1  Fine Katana
attach_file  3  Katana of Fire
attach_file  2  Ornate Fan
attach_file  2  Smoke
person  2  Kaito Kosori
person  3  Shrine Maiden
flash_on  3  Against the Waves
flash_on  1  Assassination
flash_on  1  Benten's Touch
flash_on  1  Censure
flash_on  3  Clarity of Purpose
flash_on  1  Consumed by Five Fires
flash_on  3  Display of Power
flash_on  1  Karmic Twist
flash_on  1  Know the World
flash_on  3  Let Go
flash_on  3  Supernatural Storm

by  dnapolitano  ●  1 week ago
Yōjin no Shiro  ●   (9)  ●     ●  Military  ●  Experimental  ●  Aggression
    0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Akodo Makoto
person  3  Akodo Toturi
person  3  Gifted Tactician
person  3  Ikoma Tsanuri
person  1  Ikoma Ujiaki
person  1  Implacable Magistrate
person  3  Ivory Kingdoms Unicorn
person  3  Kitsu Spiritcaller
person  3  Lion's Pride Brawler
person  2  Marauding Oni
person  1  Matsu Beiona
person  3  Matsu Berserker
person  2  Miya Mystic
person  3  Tactician's Apprentice
person  3  Tireless Sōdan Senzo
place  3  Ancestral Armory
attach_file  2  Daimyō's Gunbai
attach_file  3  Fine Katana
attach_file  1  Honed Nodachi
attach_file  3  Pathfinder's Blade
attach_file  3  Reprieve
attach_file  2  True Strike Kenjutsu
person  3  Ikoma Reservist
person  2  Stoic Gunsō
person  3  Vengeful Oathkeeper
flash_on  2  A Legion of One
flash_on  1  Assassination
flash_on  2  Banzai!
flash_on  3  Court Games
flash_on  3  Hand to Hand
flash_on  2  Ready for Battle
flash_on  1  Strength in Numbers
flash_on  2  Time for War
flash_on  2  Way of the Lion

by  dnapolitano  ●  1 week ago
Shiro Nishiyama  ●   (5)  ●     ●  Military  ●  Defense/Attrition  ●  Kill/Fate Removal
    0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Crisis Breaker
person  3  Hida Amoro
person  2  Hida Guardian
person  3  Hida Kisada
person  3  Hida Yakamo
person  3  Kaiu Envoy
person  3  Kaiu Shuichi
person  3  Keeper Initiate
person  3  Shrewd Yasuki
person  3  Vanguard Warrior
place  3  Favorable Ground
place  2  Funeral Pyre
place  2  Imperial Storehouse
place  3  Iron Mine
place  1  Karada District
attach_file  3  Fine Katana
attach_file  1  Jade Tetsubō
attach_file  2  Ornate Fan
attach_file  3  Reprieve
attach_file  3  Watch Commander
person  1  Hiruma Ambusher
person  3  Hiruma Skirmisher
person  3  Nezumi Infiltrator
person  1  Unassuming Yōjimbō
flash_on  1  Assassination
flash_on  1  Banzai!
flash_on  2  Calling in Favors
flash_on  1  Defend Your Honor
flash_on  1  Fallen in Battle
flash_on  2  Fight On
flash_on  1  In Defense of Rokugan
flash_on  2  Kirei-ko
flash_on  1  Mono no Aware
flash_on  3  Rebuild
flash_on  1  Rout
flash_on  2  Way of the Crab

by  dnapolitano  ●  2 weeks ago
Shiro Shinjo  ●   (6)  ●  
    0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Aranat
person  3  Border Rider
person  3  Giver of Gifts
person  3  Iuchi Daiyu
person  3  Iuchi Farseer
person  3  Iuchi Shahai
person  3  Miya Mystic
person  3  Sneaky Shinjo
person  3  Utaku Kamoko
person  3  Utaku Tetsuko
place  3  Favorable Ground
place  2  Shiotome Encampment
place  2  Windswept Yurt
attach_file  3  Cloud the Mind
attach_file  3  Curved Blade
attach_file  3  Fine Katana
attach_file  3  Invocation of Ash
attach_file  3  Ornate Fan
attach_file  3  Spyglass
person  3  Iuchi Wayfinder
person  3  Shinjo Ambusher
flash_on  3  Against the Waves
flash_on  1  Assassination
flash_on  1  Banzai!
flash_on  1  Captive Audience
flash_on  3  Charge!
flash_on  1  Chasing the Sun
flash_on  2  Display of Power
flash_on  1  Speak to the Heart
flash_on  1  Supernatural Storm
flash_on  2  Waning Hostilities

by  dnapolitano  ●  2 weeks ago
Kyūden Bayushi  ●   (7)  ●     ●  Military  ●  Kill/Fate Removal  ●  Mobility
    0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Alibi Artist
person  3  Bayushi Aramoro
person  3  Bayushi Dairu
person  3  Bayushi Liar
person  3  Bayushi Shoju
person  3  Bayushi Yojiro
person  3  Shosuro Actress
person  3  Shosuro Takao
person  3  Sinister Soshi
place  3  Court of Deception
place  3  Favorable Ground
place  1  Hidden Moon Dōjō
place  3  Imperial Storehouse
attach_file  3  Court Mask
attach_file  2  Favored Mount
attach_file  3  Fine Katana
attach_file  3  Infiltrator's Tools
attach_file  2  Ornate Fan
attach_file  3  Spyglass
person  2  Adept of Shadows
person  1  Bayushi Collector
person  2  Opium Wastrel
person  3  Shosuro Sadako
flash_on  3  Calling in Favors
flash_on  1  Captive Audience
flash_on  3  Charge!
flash_on  1  Duty
flash_on  2  From the Shadows
flash_on  1  Gaijin Customs
flash_on  1  Make an Opening
flash_on  1  Peasant's Advice
flash_on  3  Way of the Scorpion

by  dnapolitano  ●  3 weeks ago
Shizuka Toshi  ●   (8)  ●     ●  Political  ●  Card Choke  ●  Honor Drain
    0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Asahina Artisan
person  3  Brash Samurai
person  3  Callow Delegate
person  3  Cautious Scout
person  3  Courtly Challenger
person  3  Doji Shigeru
person  3  Humble Magistrate
person  3  Iwasaki Pupil
person  3  Kakita Ryoku
person  3  Paragon of Grace
person  3  Winter Court Hosts
place  3  Artisan Academy
place  3  Imperial Storehouse
place  1  The Imperial Palace
attach_file  1  Court Mask
attach_file  2  Fiery Madness
attach_file  3  Fine Katana
attach_file  2  Formal Invitation
attach_file  3  Letter from the Daimyō
attach_file  3  Ornate Fan
attach_file  3  Pillow Book
person  2  Bayushi Collector
person  1  Doji Fumiki
person  3  Meek Informant
person  3  Steward of Law
flash_on  3  Court Games
flash_on  3  For Shame!
flash_on  2  Gossip
flash_on  3  Voice of Honor
flash_on  3  Way of the Crane

by  dnapolitano  ●  3 months ago
City of the Open Hand  ●   (6)  ●     ●  Political  ●  Honor Drain  ●  Utility/Answers
    5 thumb_up    mode_comment    22 call_split    schedule    video_library
person  3  Bayushi Liar
person  3  Bayushi Manipulator
person  3  Blackmail Artist
person  2  Court Novice
person  2  Fawning Diplomat
person  3  Hantei XXXVIII
person  3  Miya Mystic
person  3  Reclusive Zokujin
person  3  Sinister Soshi
person  3  Soshi Illusionist
person  3  Soshi Shiori
person  3  Yogo Hiroue
place  1  City of Lies
place  1  Hidden Moon Dōjō
place  3  Imperial Storehouse
place  1  The Imperial Palace
attach_file  3  Cloud the Mind
attach_file  3  Mark of Shame
attach_file  2  Ornate Fan
person  2  Cunning Magistrate
person  1  Kami Unleashed
person  3  Meek Informant
flash_on  2  A Fate Worse Than Death
flash_on  3  Against the Waves
flash_on  2  Assassination
flash_on  3  Calling in Favors
flash_on  2  Censure
flash_on  3  Court Games
flash_on  2  Display of Power
flash_on  3  For Shame!
flash_on  1  Outwit
flash_on  1  Warm Welcome
flash_on  3  Way of the Scorpion
flash_on  1  Winds of Change

by  dnapolitano  ●  3 months ago
Hisu Mori Toride  ●   (5)  ●     ●  Military  ●  Blitz Tempo  ●  Aggression
    3 thumb_up    mode_comment    20 call_split    schedule    video_library
person  3  Aggressive Moto
person  3  Battle Maiden Recruit
person  3  Border Rider
person  3  Honest Challenger
person  3  Meishōdō Wielder
person  3  Minami Kaze Regulars
person  2  Moto Horde
person  3  Moto Youth
person  2  Shinjo Shono
person  3  Utaku Infantry
person  3  Utaku Kamoko
person  3  Utaku Tetsuko
place  3  Shiotome Encampment
place  3  Windswept Yurt
attach_file  3  Fine Katana
attach_file  2  Force of the River
attach_file  2  Invocation of Ash
attach_file  3  Ornate Fan
attach_file  2  Talisman of the Sun
person  3  Feral Ningyo
person  2  Ishiken Initiate
person  3  Iuchi Wayfinder
person  2  Shinjo Ambusher
flash_on  3  Banzai!
flash_on  3  Captive Audience
flash_on  3  Cavalry Reserves
flash_on  3  Charge!
flash_on  2  I Am Ready
flash_on  2  Unleash the Djinn
flash_on  1  Warm Welcome
flash_on  1  Way of the Unicorn
schedule Recent Session Reports
video_library Recent Videos
 
Title
Date
More
Denver Kotei 2019 Top Cut - Finals
4 weeks ago
Date: 4 weeks ago
Recorded By: Winter Court Podcast
Commented By: Winter Court Podcast
Description
Finals at Denver Kotei
comment Recent Card Comments
Added: 7 months ago
rate_review Card Review: Rated: : 3.5
Situational card that becomes more powerful when you are able to attack more than twice a turn.
Added: 8 months ago
rate_review Card Review: Rated: : 4.5
Fun card that introduces attachment hate in a thematic and balanced way. At 1 influence will certainly draw clans over lion.
Added: 8 months ago
rate_review Card Review: Rated: : 4.75
Complete package. Hard to see where this card could perform poorly.
Added: 8 months ago
rate_review Card Review: Rated: : 4
For Scorpion, this will be the follow-up combo when they Calling in Favors a Cloud. For other clans, this is an attachment control option, though one more difficult to pull off as it requires dishonor.
Added: 9 months ago
rate_review Card Review: Rated: : 4.5
Seems strong - great trait coverage; unique; text that is always turned on; and in a faction that has multiple tools available to push her into multiple conflicts. Hits all cards and not just events. At minimum means at least 1 fa [continue reading]te is needed for opponent to cancel your events but beyond that it basically requires that opponent pay one fate for each card they need to play to keep up with your blitz.
Added: 10 months ago
rate_review Card Review: Rated: : 3.75
A card one has to play a few games with to learn the true power of it. Becomes even more overbearing in decks that draw a large amount of conflict cards as it becomes more likely to draw back into the thinner your deck gets.
Added: 10 months ago
rate_review Card Review: Rated: : 5
Personally I think this is broken good but in other comments I've seen people just say this is strong. The action that the card comes with addresses any downside it would otherwise have had. Allows for first turn dynasty pass and i [continue reading]nefficient attacks/defenses from opponent when you can play up to 3 dynasty characters directly into any conflict.
Added: > 1 year ago
rate_review Card Review: Rated: : 3.75
A good selection when tempo disruption is more important to your deck strategy than ring effects, as can be the case with blitz decks or swarm decks where conflict cards have more weight than character abilities. Like most 3 stre [continue reading]ngth provinces, falls apart under the effects of Pathfinder's Blade.
Added: > 1 year ago
rate_review Card Review: Rated: : 4
In Crane this is a good card for disrupting opponent's pushes (particularly military, but really any) and forcing an over-commitment by opponent on defense. The Courtier trait is necessary. You can defend with Doji Rep so that it is [continue reading] available in conflict in order to play Courtier-based cards, such as For Shame and Disdainful Remark, or just disruptive cards like Outwit and Policy Debate, or to gain a benefit from Shameful Display, and then send home ready for your own conflict push. The 2 glory here also frequently comes into play.
Added: > 1 year ago
Edited: > 1 year ago
rate_review Card Review: Rated: : 3.75
One of the more satisfying cards to play in the game. Nothing feels better than putting a Nitten Master in the corner and telling him to shut up. Rating suffers a bit due to the high cost (which I think is appropriate) and the f [continue reading]act that, due to the high cost, you really need to have cards in your deck that either allow you to see your opponent's hand before you pay to play this or enough cancels in your hand to cancel your opponent's cancel.
Added: > 1 year ago
Edited: > 1 year ago
rate_review Card Review: Rated: : 4
Great addition to unicorn and embodies the playstyle with ability. Move effects diminish send home mechanics. Can be used to force opponent until an inefficient defensive position by pulling back from a first conflict push that wo [continue reading]n't break in order to preform a second.
Added: > 1 year ago
rate_review Card Review: Rated: : 4.5
Strong with stronghold that buffs glory. Ability impacts your characters also so requires careful planning. Largely is played to force cards out of opponent in order to counter and at times can break a province. Has little usefu [continue reading]l traits for phoenix.
Added: > 1 year ago
rate_review Card Review: Rated: : 3.5
A really strong card when paired with a defensive strategy. This can come up with combinations with other cards like Waning Hostilities (move their attacked back and thus nullify their only attack), Benton's touch (bow a shugenja [continue reading]then use that shugenja to rout opponent unit), or Guard Duty (honor your defender then move them back so they can attack).

To be seen if the combo nature of the card makes it niche or if it can stand on it's own.
Added: > 1 year ago
rate_review Card Review: Rated: : 4.5
Solid value card, especially for decks that can recur characters from discard pile, because your charged big character won't be staying around for another round without the help of Good Omen or a similar card.
Added: > 1 year ago
rate_review Card Review: Rated: : 3.75
You burn a fate on a character but can be the thing that gets you a province break or imperial favor. Can also gain you a fate by giving you room to pass first in dynasty phase.
Added: > 1 year ago
rate_review Card Review: Rated: : 4.5
A staple Unicorn card for a long time. Just the presence of this card, even if not in your deck, makes opponent have to play less efficiently, never knowing if your small political commit will convert into a military blowout. This [continue reading] is and C Reserves are usually the 2 cards people hold out their cancels for.
Added: > 1 year ago
rate_review Card Review: Rated: : 3
A deck specific card. For decks that follow a blitz tempo and need to keep opponent on defensive in order to remove large attacking threats on opponent's side. I play either this or Way of Unicorn but not both. Breakthrough has the [continue reading] benefit of conflict phase surprise but has the limitation in that it requires a break to trigger.
Added: > 1 year ago
rate_review Card Review: Rated: : 3
I don't often use this ability to send a ready unit into battle, but frequently use to dump a bowed body into combat to avoid the honor loss or trigger trader.
Added: > 1 year ago
rate_review Card Review: Rated: : 4.5
Mills opponent's deck each turn and has +2 strength. The only downside is that having this and library out on 1 turn limits Dynasty draw but that's a good problem to have.
Added: > 1 year ago
rate_review Card Review: Rated: : 3.5
Straight forward good utility card that under almost all circumstances can be triggered (unless final province is already revealed and it is a reaction and under situations where remaining provinces are not triggered abilities). S [continue reading]topping a province trigger can be a big deal, given the impacts each has to one's conflict plan. Outside of that, gives you a 0 cost attachment with a slight military buff and is not 'Restricted'.
Added: > 1 year ago
rate_review Card Review: Rated: : 2.25
A 2 cost body with below average stats giving unicorn a move effect they already have access to in abundance. A benefit is that it can move in people during political but those will also be traited courtiers and best thing you g [continue reading]et for not just declaring them to begin with is a ide trader trigger. Why not just put a strong character in your conflict deck to begin with that doesn't require a 2 card combo. I rated mostly for the niche include as an ally card.
Added: > 1 year ago
rate_review Card Review: Rated: : 2.5
A 3 strength is nice but can only run 1 in deck so consistency is a concern and once it is out on your province it just sits there doing nothing else until you discard it. That's effectively 1 less card draw a turn with not much o [continue reading]f an added benefit that typically comes with a holding. May be worth considering in a focused deck that has hi conflict deck characters or retains big characters and only plays one or two a turn, like a specialized Crab, Dragon or Phoenix. Would seem a strength of +5 would have been more appropriate.
Added: > 1 year ago
rate_review Card Review: Rated: : 3
At 4 cost and on a unique character really I want this ability to be an action and not a reaction upon entering play. With it being on a character that has a high cost you want to put some fate on the character to protect the inve [continue reading]stment, either from pool or by discarding a copy of character from province. However, because he's unique by keeping him around you then decrease the opportunities in the game of playing him and triggering reaction, thus reducing value of card. Really if you hide only one revealed province in the game opponent can just avoid attacking there again. You need to be able to hide more than one in a game to have a meaningful effect, unless it is your stronghold province. There is the added benefit of boosting targets for M Fury by hiding a province. The No poison attachments and Courtesy are nice perks that seem to be added as an afterthought in realization that he's just not that consistently great.
Added: > 1 year ago
rate_review Card Review: Rated: : 4.5
Really good - Unicorn largely not competing on honor but at risk of losing due to honor drain so a much needed card. The fact that this refills province face up is critical in Unicorn, which tends to want to use all 4 dynasty slot [continue reading]s each turn. The fate may also be useful but less so than honor and with more of a downside given that opponent gets the fate also. You'll want to trigger this after opponent passes during dynasty or during Conflict to get the fate needed for Cavalry Reserves.
Added: > 1 year ago
rate_review Card Review: Rated: : 4
Keeper role restriction helps clue opponent into whether or not you may be running. Strong card effect in helping you keep your characters available for attack rather than defense. One lone courtier could hold off a large attack giv [continue reading]ing you the much needed breathing room for a turn. Especially potent on a final push made on your stronghold. For Crane I see a good benefit in halting large military pushes from the likes of Lion while for decks allying Crane, like Lion and possibly Unicorn, this helps push off a big political push by opponent for a turn and keeps your bodies available for the aggressive play. Decks that have some level of card choke, like Dragon and Scorpion or even a Unicorn play focused on Earth ring won't get as much benefit.
Added: > 1 year ago
rate_review Card Review: Rated: : 2
In a clan that has plenty of move effects, this guy isn't adding anything worth the 4 cost. biggest help is on the political side because so many cards give unicorn move/put into play options in military. May increase rating if bu [continue reading]ilds develop that need the added movement.
Added: > 1 year ago
rate_review Card Review: Rated: : 5
The fact that it boosts military and political, only costs one, and has an unlimited ability effecting any card played makes this a favorite of mine.
Added: > 1 year ago
Edited: > 1 year ago
rate_review Card Review: Rated: : 3
As medium in ability and stats as you can get. Will be more versatile and impactful once Unicorn gains more strongholds and deck doesn't use one that is largely a copy of this (though this can move political). Overall a fine include [continue reading]. The glory at this point is a downer.
Added: > 1 year ago
rate_review Card Review: Rated: : 2.75
Solid against unicorn or lion, and lion I feel is unicorn's toughest matchup. But otherwise kind of bland for the price and stats.
Added: > 1 year ago
rate_review Card Review: Rated: : 4
Good blend of a solid political unit where needed and an ability that gains card and fate value in a clan with Spyglass.
comment Recent Deck Comments
Added: 3 months ago
I haven't played this deck in a month or so but removing initiates would be a reasonable move when expecting a lot of Phoenix. However, I'm more likely to change to a different ally in that case as initiate is an important component of the deck and I [continue reading] would want to find a conflict char to replace the power that they give.
Added: 6 months ago
Congrats on your performance! How often are you able to get diplomat to fire?
Added: 11 months ago
Interesting deck and congrats on the 2 1st placements! Have you gotten any honor wins out of this?
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