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Hall of Honor
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by Hotaruchan    1 week ago
City of the Open Hand     (5)         person
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person  3  Alibi Artist
person  3  Bayushi Liar
person  3  Bayushi Shoju
person  3  Blackmail Artist
person  3  Fawning Diplomat
person  2  Hantei Sotorii
person  2  Master Whisperer
person  3  Sinister Soshi
person  2  Soshi Illusionist
person  3  Soshi Shiori
person  2  Vice Proprietor
person  1  Yogo Asami
person  2  Young Rumormonger
flash_on  2  A Season of War
flash_on  3  Dispatch to Nowhere
place  3  Imperial Storehouse
attach_file  2  Pacifism
attach_file  3  Way With Words
person  1  Bayushi Kachiko
person  1  Yogo Kikuyo
flash_on  3  Assassination
flash_on  3  Backhanded Compliment
flash_on  2  Banzai!
flash_on  2  Calling in Favors
flash_on  3  Censure
flash_on  3  Compelling Testimony
flash_on  3  Court Games
flash_on  2  Deceptive Offer
flash_on  3  Display of Power
flash_on  3  For Shame!
flash_on  1  Imbued With Shadows
flash_on  2  Stay Your Hand
flash_on  3  Way of the Scorpion
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Added: 3 months ago
you do realize you have no way to play conflict Miyako with this build. She can only come in on a non scorpion character. of which you have none.
Added: 3 months ago
keeper initiates are probably there more than anything to cheese glory counts. They are a lot of standing glory for next to no investment
Added: 5 months ago
Edited: 5 months ago
my attitude towards the deck is I will not win drawn out games period. So I just try and minimize my opponents breaks and push for all opportunities at honor hits Typically with judicious initial mulligans and a decent draw you should have a wi [continue reading]n window around turn 3. Games that go much beyond that are going to tax your resources to keep staving off attacks, at least with this style of deck. It is much less concerned with actual defense and counter play. It is more just trying to not die before your opponent does
Added: 5 months ago
my big reason for DOP is all honor hits all the time. it's a burn deck i kill you before you kill me. Pacifism is a long play card. I lose most games that go long enough that i get enough benefit from it for it to be worth using
Added: 8 months ago
they serve the same purpose in the deck in the end. I think All and nothing is just less telegraphed. so it's a little easier to spring on people. seeker of knowledge is easier to see and plan around in advance
Added: > 1 year ago
I did a few iterations of the deck and took them out for one but put them back. really this deck only attacks if opponent has left themselves open or you see an opportunity to go for a pretty easy break. it tends to get into grindy games where yo [continue reading]u are 1 bidding for a while and just taxing their ability to put forth effective attacks. until eventually you draw into a way to take their last honor