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Togashi Komhl
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Hall of Honor
of 87 players during  (UK Grand Championship) @ Milton Keynes
of 250 players during  (UK Grand Kotei, Birmingham) @ Birmingham
of 88 players during  (Cork kotei) @ Ireland
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by Togashi Komhl    1 month ago
High House of Light     (3)         person    IL
    2 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Doomed Shugenja
person  3  Kitsuki Investigator
person  2  Miya Mystic
person  3  Taoist Adept
person  3  Togashi Ichi
person  3  Togashi Initiate
person  3  Togashi Mendicant
person  3  Togashi Mitsu
person  3  Togashi Tadakatsu
person  3  Tranquil Philosopher
flash_on  3  A Season of War
flash_on  2  Cycle of Rebirth
place  3  Favorable Ground
place  3  Imperial Storehouse
attach_file  3  Asceticism
attach_file  3  Fine Katana
attach_file  2  Hawk Tattoo
person  2  Ancient Master
person  2  Tattooed Wanderer
person  3  Togashi Acolyte
person  1  Togashi Kazue
flash_on  1  Assassination
flash_on  3  Banzai!
flash_on  3  Hurricane Punch
flash_on  3  In Service to My Lord
flash_on  3  Iron Foundations Stance
flash_on  3  Ki Alignment
flash_on  3  Let Go
flash_on  1  Prayers to Ebisu
flash_on  3  Void Fist
flash_on  1  Wildfire Kick

by Togashi Komhl    10 months ago
High House of Light     (1)         person    IL
    0 thumb_up    mode_comment    call_split    schedule    video_library
person  1  Ascetic Visionary
person  3  Doomed Shugenja
person  3  Kitsuki Investigator
person  3  Miya Mystic
person  2  Togashi Gaijutsu
person  3  Togashi Ichi
person  3  Togashi Initiate
person  2  Togashi Mendicant
person  3  Togashi Mitsu
person  2  Togashi Yokuni
person  2  Togashi Yoshi
person  3  Tranquil Philosopher
flash_on  2  A Season of War
flash_on  2  Cycle of Rebirth
place  3  Favorable Ground
place  3  Imperial Storehouse
attach_file  2  Centipede Tattoo
attach_file  3  Fine Katana
attach_file  3  Hawk Tattoo
attach_file  2  Ornate Fan
person  2  Ancient Master
person  2  Tattooed Wanderer
person  3  Togashi Acolyte
flash_on  3  Banzai!
flash_on  2  Censure
flash_on  2  Court Games
flash_on  1  Gossip
flash_on  3  Hurricane Punch
flash_on  2  Indomitable Will
flash_on  3  Iron Foundations Stance
flash_on  1  Karmic Balance
flash_on  3  Let Go
flash_on  1  Prayers to Ebisu
flash_on  3  Void Fist

by Togashi Komhl    11 months ago
High House of Light     (3)         person    IL
    11 thumb_up    mode_comment    39 call_split    schedule    video_library
person  1  Ascetic Visionary
person  3  Doomed Shugenja
person  3  Kitsuki Investigator
person  2  Miya Mystic
person  2  Togashi Gaijutsu
person  3  Togashi Ichi
person  3  Togashi Initiate
person  3  Togashi Mendicant
person  3  Togashi Mitsu
person  2  Togashi Yokuni
person  1  Togashi Yoshi
person  3  Tranquil Philosopher
flash_on  2  A Season of War
flash_on  2  Cycle of Rebirth
flash_on  3  Lost Papers
place  3  Favorable Ground
place  2  Imperial Storehouse
attach_file  2  Centipede Tattoo
attach_file  3  Fine Katana
attach_file  3  Hawk Tattoo
attach_file  1  Seal of the Dragon
person  2  Ancient Master
person  2  Tattooed Wanderer
person  3  Togashi Acolyte
flash_on  3  Banzai!
flash_on  2  Court Games
flash_on  3  Hurricane Punch
flash_on  3  In Service to My Lord
flash_on  2  Indomitable Will
flash_on  3  Iron Foundations Stance
flash_on  1  Karmic Balance
flash_on  3  Let Go
flash_on  1  Prayers to Ebisu
flash_on  3  Void Fist

by Togashi Komhl    > 1 year ago
High House of Light     (1)         person    IL
    0 thumb_up    mode_comment    call_split    schedule    video_library
person  1  Ascetic Visionary
person  3  Doomed Shugenja
person  3  Kitsuki Investigator
person  3  Miya Mystic
person  2  Togashi Gaijutsu
person  3  Togashi Ichi
person  3  Togashi Initiate
person  2  Togashi Mendicant
person  3  Togashi Mitsu
person  3  Togashi Yokuni
person  2  Togashi Yoshi
person  3  Tranquil Philosopher
flash_on  2  A Season of War
flash_on  2  Cycle of Rebirth
place  3  Favorable Ground
place  3  Imperial Storehouse
attach_file  2  Centipede Tattoo
attach_file  2  Dragon Tattoo
attach_file  3  Fine Katana
attach_file  2  Hawk Tattoo
attach_file  1  Niten
attach_file  2  Way of the Dragon
person  2  Ancient Master
person  3  Tattooed Wanderer
person  3  Togashi Acolyte
flash_on  3  Banzai!
flash_on  1  Gossip
flash_on  3  Hurricane Punch
flash_on  3  Iron Foundations Stance
flash_on  2  Karmic Balance
flash_on  3  Let Go
flash_on  1  Mantra of Air
flash_on  1  Mantra of Earth
flash_on  1  Mantra of Fire
flash_on  3  Void Fist

by Togashi Komhl    > 1 year ago
High House of Light     (2)         person    IL
    0 thumb_up    mode_comment    call_split    schedule    video_library
person  2  Ascetic Visionary
person  3  Doomed Shugenja
person  2  Hitsu-do Disciple
person  3  Kitsuki Investigator
person  3  Miya Mystic
person  2  Togashi Gaijutsu
person  3  Togashi Ichi
person  3  Togashi Initiate
person  3  Togashi Mitsu
person  3  Togashi Yokuni
person  2  Togashi Yoshi
person  3  Tranquil Philosopher
place  3  Favorable Ground
place  3  Imperial Storehouse
place  2  Shintao Monastery
attach_file  2  Centipede Tattoo
attach_file  3  Fine Katana
attach_file  2  Hawk Tattoo
attach_file  2  Seal of the Dragon
attach_file  1  Way of the Dragon
person  2  Ancient Master
person  2  Tattooed Wanderer
person  3  Togashi Acolyte
flash_on  3  Banzai!
flash_on  2  Court Games
flash_on  2  Gossip
flash_on  3  Hurricane Punch
flash_on  3  Indomitable Will
flash_on  3  Iron Foundations Stance
flash_on  1  Karmic Balance
flash_on  3  Let Go
flash_on  1  Prayers to Ebisu
flash_on  3  Void Fist

by Togashi Komhl    > 1 year ago
Mountain's Anvil Castle     (6)         person    IL
    0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Agasha Swordsmith
person  3  Doomed Shugenja
person  3  Kitsuki Investigator
person  2  Kitsuki Shomon
person  2  Kitsuki Yuikimi
person  3  Mirumoto Hitomi
person  3  Mirumoto Raitsugu
person  3  Miya Mystic
person  3  Togashi Initiate
person  1  Togashi Yokuni
person  2  Togashi Yoshi
person  3  Tranquil Philosopher
place  3  Favorable Ground
place  3  Mirumoto Dōjō
place  3  Proving Ground
attach_file  2  Cloud the Mind
attach_file  2  Daimyō's Favor
attach_file  3  Duelist Training
attach_file  3  Finger of Jade
attach_file  2  Hawk Tattoo
attach_file  3  Mirumoto Daishō
person  1  Niten Pupil
person  3  Tattooed Wanderer
person  2  Togashi Kazue
flash_on  1  Assassination
flash_on  3  Banzai!
flash_on  3  Defend Your Honor
flash_on  3  Game of Sadane
flash_on  1  Good Omen
flash_on  3  Let Go
flash_on  3  Policy Debate
flash_on  3  Rising Stars Kata

by Togashi Komhl    > 1 year ago
Mountain's Anvil Castle     (6)         person    IL
    1 thumb_up    mode_comment    18 call_split    schedule    video_library
person  1  Agasha Sumiko
person  3  Agasha Swordsmith
person  1  Akodo Toturi
person  3  Doomed Shugenja
person  2  Keeper Initiate
person  2  Kitsuki Counselor
person  3  Kitsuki Investigator
person  3  Mirumoto Hitomi
person  3  Mirumoto Raitsugu
person  3  Miya Mystic
person  3  Togashi Initiate
person  2  Togashi Tadakatsu
person  2  Volcanic Troll
place  3  Favorable Ground
place  3  Mirumoto Dōjō
place  3  Proving Ground
attach_file  2  Cloud the Mind
attach_file  3  Daimyō's Favor
attach_file  3  Duelist Training
attach_file  3  Finger of Jade
attach_file  2  Hawk Tattoo
attach_file  3  Mirumoto Daishō
person  3  Tattooed Wanderer
person  2  Togashi Kazue
flash_on  2  Assassination
flash_on  3  Banzai!
flash_on  3  Defend Your Honor
flash_on  3  Game of Sadane
flash_on  2  Good Omen
flash_on  3  Let Go
flash_on  1  Peasant's Advice
flash_on  3  Policy Debate
flash_on  2  Warm Welcome

by Togashi Komhl    > 1 year ago
Mountain's Anvil Castle     (6)         person    IL
    1 thumb_up    mode_comment    call_split    schedule    video_library
person  1  Agasha Sumiko
person  2  Agasha Swordsmith
person  3  Doomed Shugenja
person  3  Kitsuki Investigator
person  1  Kitsuki Shomon
person  1  Kitsuki Yaruma
person  2  Kudaka
person  2  Master Alchemist
person  3  Mirumoto Raitsugu
person  3  Miya Mystic
person  2  Niten Adept
person  3  Togashi Initiate
person  2  Togashi Mendicant
person  2  Togashi Yokuni
person  2  Volcanic Troll
place  3  Favorable Ground
place  3  Imperial Storehouse
place  2  Secluded Temple
place  1  The Imperial Palace
attach_file  1  Ancestral Daishō
attach_file  3  Cloud the Mind
attach_file  2  Fine Katana
attach_file  1  Kitsuki's Method
attach_file  2  Ornate Fan
person  2  Political Rival
person  2  Steward of Law
person  3  Tattooed Wanderer
person  2  Togashi Kazue
flash_on  1  Admit Defeat
flash_on  2  Assassination
flash_on  2  Banzai!
flash_on  2  Censure
flash_on  2  Court Games
flash_on  3  For Shame!
flash_on  2  Indomitable Will
flash_on  3  Let Go
flash_on  3  Mirumoto's Fury
flash_on  1  Noble Sacrifice
flash_on  2  Outwit
flash_on  1  Peasant's Advice
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Added: 1 month ago
Summary of the final game.
Going into it I had said that I probably didn't have much chance of winning. Managing his Exposed Courtyards was the key to victory as it, along with Kitsuki Investigators and Upholding Authority discarding his Let [continue reading]Go's helped me keep Togashi Acolytes in play.

Here are the main things from the game as I remember them. Some things might be wrong, some buys for him and stuff will be forgotten.
Turn 1
Buy Mitsu with 1 fate, use Season of War to discard Exposed Courtyard and pass.
He bought Master tactician and Obstinate Recruit.
I attack for Void and break City of the Rich frog.
He in turn attacks Shameful display with Obstinate Recruit for Pol Earth.
I play Ancient Master and after Shameful win. He then breaks Shameful with Master Tactician on Fire Mil and dishonos Mitsu.
Turn 2
I buy a Kitsuki Investigator.
He get's another Master Tactician and more.
He attacks Vassal Fields for Water (Mitsu has no Fate) and I defend with Mitsu and nothing else and he breaks. Kitsuki Investigator attacks back for Void Pol and finds Pursuit of Justice that had an Exposed Courtyard. Investigator discards a Let Go.
He moves Exposed Courtyard to another province. He attacks back Air with Master Tactician onto Upholding Authority. I don't defend and he breaks, I choose todiscard 2x Soshi ni Kie. He plays Renowned Singer and gets one back and unbows, revealing Spectral Visitations on his Stronghold. I play a Togashi Acolyte, use it to unbow Mitsu with In Service to My Lord. Attack, Covert-ing the Master Tactician and break Pursuit of Justice and gain fate on Mitsu.
Turn 3.
He sees another Exposed Courtyard, has two face up.
I use Cycle of Rebirth to suffle one back into his deck and play a Tranquil Philosopher as I'm down to 4 honor. He has around 6 bodies in play. I use Tranquil to gain 1 honor and bid 5. I had Prayers ot Ebisu on hand if I need it but he bids 5 too so I stay at 5 honour.
I attack Fire Pol at the province with Exposed Courtyard It proves to be Fertile Fields. He defends with a Master Tactician and I tink one more. I play Togashi Acolytes on Mitsu and an Ancient Master and send the Master Tactician home to break and honor Mitsu.
He attacks with everything except one Chronicler of Conquest on my stronghold. Sacred Sanctuary unbows Mitsu and he defends with the Tranquil Philosopher. I know he does not have any Defend your hononr, having used them all on turn 1 and 2. I use Mitsu to get the 2nd Togashi Acolyte back on Mitsu. He plays Way of the Lion on the honored Master Tactician with Fan of Command, Tactical Ingenuity and Sharpen the Mind. I think I play Let go next on Fields of Ruin so he doesn't have any Battlefields in play to stop Master Tactician from working next. He does something. I don't remember the exact order but I play 1-2 actions to boost Mitsu with Togashi Acolyte so I'm 2 lower than he in Mil. He passes. I play Hawk Tattoo to get +1 Mil + 2 extra Mil from Toga Acolytes, take an additional action and send the Master Tactician home with Void fist and he concedes.
I was winning the conflict, would not bow at conflict resolution and would break his stronghold.

Many have been discussing the strength of Sacred Sanctuary but in this case the only thing that mattered was the unbow for defence. I had a Tattooed Wanderer to play and straighten Mitsu with In Service to My Lord to attack his stronghold if he had bowed at the end of that conflict.
Added: 1 month ago
The deck has strengths but is hard pressed against Crane and Lion, as most Dragon decks are these days. I won through a lot of luck, had good luck in the pod games and very good luck against Micha (Crane) and Notfragle (Lion) in the final.
Added: > 1 year ago
@hobbyman

I'll try to answer some of your questions.

1. For the Dynasty side there are 1x of some personalities and some that are 2x of mostly for flexibility. Sumiko, for example, is not there for her ability, that going o [continue reading]ff is just a bonus, she is there because she is a 4/4 personality with 1 Glory so she doesn't get too weak if she is dishonored. Toturi similar, for his 6 Mil that occationally is worth it. Also so that the provinces don't get stuck increasing the risk of flipping the same Unique in separate provinces. They are also just 1x off because I don't like to buy 5 cost personalities too often since it stops me from bowing the opponent with Midnight Revels sometimes.
On the Conflict side there is only Pesant's Advise. Its there to have a chance to counter Kanjo and Kurada districts, sometimes Shintome Encampment and rarely else. I don't want to draw two copies in my hand. Think of it also as a meta for the top tables. If my opponent sees I have a meta card in my deck he plays differently than if I don't. Assassinate is a good example of that. If I don't have Assassinate in my deck my opponent is free to put fate on good cheap personalities like Brash Samurai, Agasha Swordsmit and Bayushi Liar without any chance of loosing that investment.

2. It's the place Dragon is in at the moment. We face opponents we cannot outmatch in pure stats in conflict unless it's by luck or spending a lot of cards so we tend to end up on the defense more than we like so we better be prepared to do so when we need.
Often I buy just 1 personality on the first turn. Optimally I play 2, one solid and one cheap. Depending on draw there is also the option of buying one solid an play a Tattood Wanderer for ping/scouting

3. Yes. It's doable also because even if you don't have the Daishio the duels still help win conflicts. Kitsuki Investigator and Policy Debate help scout if the opponent have the attachment meta before playing a Daishio and also simply play it into conflict and play Defend Your Honor to counter any Event meta. With the Crane pack (that wasn't legal in Birmingham) I've added Gossip to the deck to counter attachment meta or other useful things as needed.

4. As I see it Dragon cannot simply Brawl it's way to victory at the moment. We don't have any chance of matching the force in play against too many clans for it to be any viable option. Unicorn can easily outclass us there. Crane, with honoring through their stronghold, can probably do the same. Phoenix with their Supernatural Strength too. And when we can match them we do so at a greater cost (more cards/fate and so on) so we loose by attrition in the end.
That is why I opt for this path to victory.

5. It's a delicate balance of picking your battles and try to hit them for multiple duels in a conflict where you can win the duels and they cannot move away. Sometimes it means dueling the weak personality accompanying their larger unit in the conflict and sometimes, regretfully, it means issuing a duel you cannot win. I usually try not to do that unless I don't loose anything by loosing the duel. Like issuing a Mirumoto's Dojo duel when my personality has no fate and so on.

The path of the Dragon is rarely easy and that's why we have the most fun. When we manage to do well we know we have earned it! :)
Added: > 1 year ago
I played a lot of games during the event but here is a brief summary of what I can remember and apologize if I get anything wrong.
All my victories where dishonor victories, although some I would have been able to win by military also.
[continue reading]r /> Game 1 vs Unicorn
I saw quickly that he was splashing Dragon so I needed to play carefully. I managed to set up a Duelist and had enough duels to lower his hand size and honor enough that the pressure was too much and he was dishonored out.

Game 2 vs Crane
This game did not go as easily. He managed to win favor and play Yoshi . I managed to find a province that wasn't Magistrate Station to attack (I think it was Pilgrimage) so I could attack back. We broke provinces and both where attacking the other's stronghold. If I remember correctly the key to victory in this game was Duelist Training bowing personalities when he was attacking my stronghold as well as bowing with Midnight Ravels.

Game 3 and 4 where against Phoenix.
They kind of blur together in my memory and I don't remember any details.

Game 5 vs Unicorn
He started and played Chagatain with 2 fate. In hindsight I should have passed there because I had a conflict character in hand but I played a character and he got the passing fate. That meant that he could charge a Boarder Rider into the first conflict and had enough to win it. I played Kazue into that conflict to duel but it didn't go as planned and I overcommitted to that conflict. I had 1 fate on Kazue so his attack for Void would have cost me all my investment so I attacked back. Ran into the province that makes every conflict military and it meant that Chagatai was able to break two more provinces and honor by claiming Ring of Fire. I could not stop his attack on the stronghold on turn 2.

Game 6 vs Scorpion
It was a Kyuden Bayushi dishonor deck. He had a lot of Covert so my strategy was more aggressive than usual (can't defend if he covert) and using Favorable Ground and Hawk Tattoo wisely. Also defending with smaller bodies saved provinces. Late in the game he attacked for Ring of Fire and I defended with a Kitsuki Investigator and saw that he had 2x I can Swim and 3x Backanded compliments in hand. I managed to win that confict by moving the needed force in with a Hawk Tattoo.
Key points to the game was that he stole at least one Daishio with Calling in Favours. He was low on honor because of Assassination, bidding, duels and dishonored personalities leaving play. Most of the game it was a bid 1 situation but I was considerably higher in honor. When the game was drawing close to time both had broken 1 province and we where close on honor after him playing 3x Backhanded Compliments. I had a few more cards in hand due to that. In the last turn I broke another of his provinces and when time was called he conceded since it was clear I would be higher on tiebreaker points.

There was another play into the finals event on the Sunday but since I was already qualified I played another "fun" deck in that event and didn't do too well and I didn't really expect it with that deck.

Top 32 vs Unicorn
Playing in the bracket games has always been tense so I don't remember the details of the match so much. I do remember that he didn't have Enless planes so I was free to attack his provinces with strong personalities by themselves without fear of them dying suddenly.
If memory serves we both broke 3 provinces and where attacking the other's stronghold but in the end I managed to play enough duels with a Character with a Daishio attacked to dishonor him out.

Top 16 vs Unicorn
I had reasonable expectations on this matchup since I have played many games against Unicorn. Fate would set a different path. I bought a Raitsugu on the first turn with 2 fate. He was first player an attacked for Void and after some considderation I didn't defend. I attacked back and broke one of his provinces, I think by playing an attachent on Raitsugu rather than using a Banzai!
Next turn I think I managed to break one more of his provinces with a Kituski Investigator with a Tattooed Wanderer attached but he broke 2 provinces in turn.
In short, aside from the first turn, I didn't see any useful personalites. I think I managed to play a Doomed Shugenja on turn 2 but on turn 3 I had 3 personalities out wih 1 Mil stat because I hadn't flipped any. I was bidding 5, 4 and then 5 for cards but I didn't see any Banzai or Mirumoto's Daishio's. I did get some attachments like Daymio's Favor, Cloud the Mind and Duelist training but when he broke my stronghold my hand concisted of 2x Finger of Jade, 3x Defend Your Honor (that I could not use because he had higher force) and one other card that I don't remember.
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