Jigku Kotei Testing
Golden Plains Outpost
VoidPirateSam
Jigoku
Jigoku Practice
05/22/18 thru 05/22/18
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Loss vs Phoenix (Competitive): No dead cards this game, My own round 3 misplay cost me this game, was ahead through rounds 1 & 2, saw no send home tech early & had a poor initial flop with 2 Magistrates. 1-1
First run of deck
Golden Plains Outpost
VoidPirateSam
Jigoku
Jigoku Games
05/21/18 thru 05/21/18

Win vs Phoenix (Casual) :Ready for battle dead until final conflict. No other dead cards to note
Battle for the Conflict Series: Spring 2018 - RC
Mountain's Anvil Castle
 dnapolitano
Red Castle Games, Portland OR
Battle for the Stronghold Conflict Series
04/15/18
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4/15 Red Castle Games
3W-0L 6 participants

Game 1 vs unicorn
Managed good card differential. Applied honor choke despite 2 yurt triggers. Fury helped cut down threats. Pacing was steady towards win because they had little cards. Cloud the mind turn off Champ ability and hamstrung Kaito Kosori's ability throughout game. Investigator discarded a late game Captive Audience. Opponent had 1 card in hand when stronghold broke.

Game 2 Crab
Opponent put out only a Vanguard Warrior then passed on first turn dynasty. Had Kasada in province so I assumed he had Charge! I declared first turn political on Kasada province to break, revealing Guardians that exhausted my two units and his Vanguard Warrior. Wanting to clear out Kasada I put a Wayfinder into conflict but he Assassinated. As I was contesting Water ring I and had Cloud the Mind I still wanted to flush out his power cards, so I put Tattooed Wandered into conflict. I won but didn't break and readied my other non-participating unit with ring. He passed conflict so I declared military and he did play Charge as expected. I clouded Vanguard Warrior but he had a Reprieve in hand. He also had Mountain does not fall so he was able to break a province after that defense. Thus round ended with me short on fate and cards and nothing to show. Next round Amoro came out and so I only put out 1 character given my low fate. Ultimately he Way of the Crabbed my unit and broke 2 more provinces. But with my low card bids turn 2 and 3 i got him down to 1 honor and with help of Entrenched and Mountaintop Statuary I was able to defend my Stronghold. Yokuni did work in copying Steadfast Witchhunters ability and by keeping his hand low (despite Funeral Pyre) I was able to break 4 provinces over the next several rounds and win.

Game 3 Crane
Largely a game of small advances. Opponent had great card draw throughout game and with honor effects was able to keep her honor pool up despite my low bids. I leaned on Satoshi heavily during game to flush out Imperial Storehouses and putting Miwaku Kabe on an unrevealed Pilgrammage and leaving a Satoshi copy on Restoration to try and draw opponent's declare to that province in order to discard a next turn fate to my Satoshi in play. She never took bait. During game she broke one province but she stalled out on Before the Throne once I got Yokuni out and pushed Water ring and started copying the ability of Doji Challenger in order to pull her units into battle and waste their ability to attack or defend on my second attack. Because Resto was so juicy I never used my in hand discard effects like Spies. I did try to use Policy Debate but she canceled with Voice, which I hoped to draw out anyway so I could then follow with a Banzai. Her large hand of cards was able to stall me out so game went to time and I won on points. It also looked as if I would win if we played out the round as her Stronghold province was Shameful and she didn't have the cards to continue on the defense.
Battle for Stronghold: Spring 2018 - CC
Mountain's Anvil Castle
 dnapolitano
Cloud Cap Games, Portland OR
Battle for Stronghold Conflict Series
04/11/18
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April 11 Cloud Cap Games
3W-0L
In none of these games did I draw into Yaruma or Investigator.

1st game Scorpion. Maintained province break tempo while pushing dishonor pressure once opponent hit Restoration of balance. Made risky play T1 to clear Imperial Palace on Pilgramage with Banzai'd Katana Doomed Shugenja and that paid off in setting the tempo for rest of game.

2nd game Crab. Slow start for me. Opponent broke 1 province and had good board presence early on. Then hit Resto and played into Spies at Court. I built up good unit presence after and pushed hard on choke/honor drain. Opponent conceded during my final political push on stronghold with Air ring where he had 1 honor remaining and I had +7 political boost still in hand.

3rd game Crab. Kept card choke on throughout game once restoration hit. Used Let Go on his Spyglass and Spies at Court that discarded to Way of Crab. Final Stronghold push squeaked out a win just as he had built up enough honor and board presence to start turning the game next round.
Way of the Rings
City of the Open Hand
Bayushi Koshiro
BD Cosmos
12/08/18 thru 12/08/18
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2 full win; 1 modified loss
Early drop
Battle for the Stronghold 2
City of the Open Hand
Bayushi Koshiro
BD Cosmos
04/07/18 thru 04/07/18

1 Full win, 2 modified loss
Battle for the stronghold 1
City of the Open Hand
Bayushi Koshiro
BD Cosmos
03/24/18 thru 03/24/18
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2 modified loss, 1 Buy
Deck Concept Testing
Mountain's Anvil Castle
 dnapolitano
02/20/18
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2/20/2018
Played two games versus Lion. First resulted in them honor winning and second with me honor losing. Both cases I mismanaged honor (obviously) and had too much focus on card management and getting opponent down to 0 cards. I had enough going in both games to win via province break. Notes: Don't play spies at court until Restoration is revealed. Chasing the sun more powerful than expected and saved me from triggering feast or famine twice while steering into a province break against a weak defense. Put Spyglass on people that will get 2 attacks that turn (up ready effects). Need more Wayfinders for Shugenja trait and need less Wandering Monks. Overall my fate gain was bad. Made some adjustments to units (Mendicant just wasn't worth it and need more standing effects so included Champion). Removed cards that didn't see play though were in hand, such as Jade Masterpiece. Went down one in Spyglass and upped overall ready effects. Going to jank it up more and see if Breakthrough is good. Switched up Shameful for Pilgrimage because sometimes I didn't want to defend and characters are mostly low in glory. Consider bid 3 after first round as the max.

3/7/18
More games in and my win rate is better now that I am getting a feel for the deck. Holding on to mill effects until provinces are revealed is working out fine. I may need to add in another assassination to manage the Cautious Scout in Crane. Cloud the Mind also works, but I would rather drop that on the Guest of Honor than a 2 cost. The Scout (or any province hate effects) really decreases the benefits of the reveal provinces. Enlightened Warrior sucks and is a holdover from when this was a fate management deck also, so dropping it for Raitsugu. CtM is so necessary but its been a dead card when I have such limited Shugenja. So I end up holding on to Wayfinders until I have a Cloud the Mind target.